#11
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Field Of View
Type of improvement: Changing FOV using FreeTrack or TrackIr
Explanation of proposals: Possibility in control setings to set Z-Axis translation as changing FOV instead of actually move your head backward and forward. Maybe also with possibility of some adjustment like maximal and minimal angle of FOV, or simultaneously changing FOV and head position with Z-Axis movement. Benefits: Try using it this way in 6DOF mod for Il-2 1946 and you will see For me, it's much more close to the reality, cause in reality you have wide FOV combinated with great resolution of objects, which is imposible in game. With that possibility, you can at least easily change between these two important parametres only with slight movement of head and your hands are still free for plane control. Personally, i don't need move my head backward and forward in cockpit almost any time, but if someone does, or does not like this idea, he still will have possibillity to leave it as it's now. Last edited by Hot_Dog; 12-10-2011 at 02:50 PM. |
#12
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Quote:
So why would they remove anything? |
#13
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This is another idea to partly fix the problem that Flanker35 mentioned earlier, UI clutter
Type of improvement: support a 2 display configuration: 1 monitor for 3d gfx, 1 monitor for 2d gfx: logs, maps etc Explanation of proposals: Now maps, event logs, chat messages etc are displayed in separate windows over the rendered 3 dimensional game graphics. Most display adapters support 2 monitors. Maybe this 2nd monitor could be used for displaying these overlay windows *only* - ie. the 3 dimensional world would NOT show on this second monitor. The main display would still show cockpit etc, but having map etc. open wouldn't hide what you see while flying. EDIT: another way to fix this problem could be a keypress command that would toggle the visibility of map and all infowindows etc shown on top of 3d world, so it would be QUICK to get them all out of the way while flying. Benefits: overlay windows wouldn't interfere with flying Last edited by slm; 12-19-2011 at 11:49 AM. Reason: added another solution idea |
#14
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Type of improvement: Realism Setting Explanation of proposals: Weathering/reliability for Weapons I saw this posted earlier, and it sounds like a really cool realism setting. Quote:
If you want to make it easier for the more 'casual fliers,' make it a realism setting or a slider when adding the plane in the FMB. (Like weathering) Benefits: Cannon misfire that plop out of the end of the gun like a dull potato, overheat the gun, explode in the barrel, or cause the gun to jam would all be very cool to see in this sim! And if you make it an optional setting in realism settings or under the plane settings, it is a win, win. People who want realism get it, people who don't can either uncheck the box or not add it to their missions. I really hope to see this kind of feature implimented. Especially when rockets are finally added to the sim. |
#15
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Quote:
Sokol1 |
#16
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Thanks for the heads up.
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#17
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Type of improvement:
cosmetic upgrade prior to top priority Explanation of proposals: add wing light for night flight add possibility to leave your plane when you are landed or see-landed Benefits: avoid to be killed by fire in cockpit or by drowning see your friend when the land or nav in the night the community see the work and the change... ( for the time being, we can only see new color for ground and new sound ... :/ ) Last edited by Gourmand; 12-11-2011 at 12:47 PM. |
#18
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Type of improvement: Rearm, Refuel, Repair functions.
Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects. An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...). Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns. I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again. |
#19
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Type of improvement::in built voice recognition software
Explanation of proposals: once all the AI commands work to give orders to your flight, it would be awesome to be able to to that with your speech instead of typing on the keyboard several times.(i saw in a vid that this is already possible with external speech recognition software to give the ai commands with your own voice). Benefits: this would be a feature, which would make single player mode much more realistic and it would be much more immersive to give orders that way. besides it would be a feature which no other flight sim has yet, so possibly this would make the competitors squirming. Last edited by KG26_Alpha; 12-11-2011 at 06:27 PM. |
#20
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Quote:
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