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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 12-10-2011, 02:44 PM
Hot_Dog Hot_Dog is offline
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Type of improvement: Changing FOV using FreeTrack or TrackIr

Explanation of proposals: Possibility in control setings to set Z-Axis translation as changing FOV instead of actually move your head backward and forward. Maybe also with possibility of some adjustment like maximal and minimal angle of FOV, or simultaneously changing FOV and head position with Z-Axis movement.

Benefits: Try using it this way in 6DOF mod for Il-2 1946 and you will see For me, it's much more close to the reality, cause in reality you have wide FOV combinated with great resolution of objects, which is imposible in game. With that possibility, you can at least easily change between these two important parametres only with slight movement of head and your hands are still free for plane control. Personally, i don't need move my head backward and forward in cockpit almost any time, but if someone does, or does not like this idea, he still will have possibillity to leave it as it's now.

Last edited by Hot_Dog; 12-10-2011 at 02:50 PM.
  #12  
Old 12-10-2011, 05:42 PM
SIDWULF SIDWULF is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Type of improvement: De-cluttering of online play

Explanation of proposals
: Clean up the log/messages of online play. There is no need to show everything what happens(murdered, crapping pants etc.) or add option what to show. Also clearing the AI messages getting killed when player actually exits his plane after landing and respawns.

Benefits: Less cluttered display, less generated messages by the game, propably slightly better performance.
You can completely customize the in game GUI like you would in windows. hold alt while clicking on the message boxes to resize, change contents, remove box, even make your own custom message boxes.

So why would they remove anything?
  #13  
Old 12-10-2011, 07:51 PM
slm slm is offline
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This is another idea to partly fix the problem that Flanker35 mentioned earlier, UI clutter

Type of improvement: support a 2 display configuration: 1 monitor for 3d gfx, 1 monitor for 2d gfx: logs, maps etc

Explanation of proposals: Now maps, event logs, chat messages etc are displayed in separate windows over the rendered 3 dimensional game graphics. Most display adapters support 2 monitors. Maybe this 2nd monitor could be used for displaying these overlay windows *only* - ie. the 3 dimensional world would NOT show on this second monitor. The main display would still show cockpit etc, but having map etc. open wouldn't hide what you see while flying.

EDIT: another way to fix this problem could be a keypress command that would toggle the visibility of map and all infowindows etc shown on top of 3d world, so it would be QUICK to get them all out of the way while flying.

Benefits: overlay windows wouldn't interfere with flying

Last edited by slm; 12-19-2011 at 11:49 AM. Reason: added another solution idea
  #14  
Old 12-10-2011, 09:33 PM
nakedsquirrel nakedsquirrel is offline
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Type of improvement: Realism Setting
Explanation of proposals: Weathering/reliability for Weapons


I saw this posted earlier, and it sounds like a really cool realism setting.

Quote:
Originally Posted by BlackSix View Post

9. Can we have a Spitfire with Hispano Suiza 20mm cannon?


We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.
Seriously? Adding realistically unreliable weapons sounds awesome!

If you want to make it easier for the more 'casual fliers,' make it a realism setting or a slider when adding the plane in the FMB. (Like weathering)

Benefits:
Cannon misfire that plop out of the end of the gun like a dull potato, overheat the gun, explode in the barrel, or cause the gun to jam would all be very cool to see in this sim!

And if you make it an optional setting in realism settings or under the plane settings, it is a win, win. People who want realism get it, people who don't can either uncheck the box or not add it to their missions.

I really hope to see this kind of feature implimented. Especially when rockets are finally added to the sim.

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  #15  
Old 12-11-2011, 04:30 AM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
Type of improvement:Full Mission Editor
Explanation of proposals:To be able to make groups of objects such as an 88 AAA with gun crew, ammo ,supply boxes,sandbags etc or a row of stationary Aircraft & save as a group template that then could accessed to be pasted into any further mission you write in the future & also to be able to rotate the whole group to suit different locations.
Benefits:Templates could be made and shared across the comunity with the benefit of vastly reduceing build times & therefore encouraging more mission building.
This already exist. http://jimeez.weebly.com/flak.html

Sokol1
  #16  
Old 12-11-2011, 11:52 AM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Thanks for the heads up.
  #17  
Old 12-11-2011, 12:44 PM
Gourmand Gourmand is offline
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Type of improvement:
cosmetic upgrade prior to top priority
Explanation of proposals:
add wing light for night flight
add possibility to leave your plane when you are landed or see-landed
Benefits:
avoid to be killed by fire in cockpit or by drowning
see your friend when the land or nav in the night
the community see the work and the change... ( for the time being, we can only see new color for ground and new sound ... :/ )

Last edited by Gourmand; 12-11-2011 at 12:47 PM.
  #18  
Old 12-11-2011, 01:07 PM
mugen mugen is offline
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Type of improvement: Rearm, Refuel, Repair functions.

Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects.
An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...).

Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns.
I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again.
  #19  
Old 12-11-2011, 01:54 PM
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David198502 David198502 is offline
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Type of improvement::in built voice recognition software

Explanation of proposals: once all the AI commands work to give orders to your flight, it would be awesome to be able to to that with your speech instead of typing on the keyboard several times.(i saw in a vid that this is already possible with external speech recognition software to give the ai commands with your own voice).

Benefits:
this would be a feature, which would make single player mode much more realistic and
it would be much more immersive to give orders that way.
besides it would be a feature which no other flight sim has yet, so possibly this would make the competitors squirming.
__________________

Last edited by KG26_Alpha; 12-11-2011 at 06:27 PM.
  #20  
Old 12-11-2011, 02:03 PM
Gourmand Gourmand is offline
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Quote:
Originally Posted by mugen View Post
Type of improvement: Rearm, Refuel, Repair functions.

Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects.
An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...).

Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns.
I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again.
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