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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company. |
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#11
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If the game engine will only speed up whatever sound is used for engine idle, that won't do much good -- real engine sounds are much more complex, and depend on RPM, throttle setting, load, turbo (both whine and "suction" sound), etc.
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#12
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Maybe they concentrated too much on the scenary accurancy and forgot about the "realistic" side of things.
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#13
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why? LOL, if you want any amount of realism, try rigging this up.... (very very very simple btw) |
#14
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If I just wanted "simple", I would have been happy with an automatic gearbox. But I would love to be able to use a real 13 or 18 speed shift pattern, as I have in real life, many moons ago. |
#15
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well I have just tried the game. Played about 30 minutes. And I'm dissapointed. The physics are strange, truck and trailer moves as one object and doesnt feel fluuent on the road. No realistic inertion. Not realistic interaction between traile and truck It looks like it has been done to make it easy to drive, cuz it seems that there are physic ,cuz some thing really looks very realistc and it is strange how in king of the road everything was much better so I don't think they have forgotten how to make physics. I think some optional Hardcore patch could fix things. Maybe someone who talks russian could mention about it to developers? Than sounds - Really weird idea. It seams the just recorded sounds at diferent rpm an put it in game, wich doesn't work for me.
Didn't check everything else, but for now it is very strange how can it be so much worse tahn King of the road. |
#16
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From what I understand they just recorded the idle engine sound and speed that up in the game as the revs go up. Which is bound to sound awful. I reckon that is something that will likely be fixed in a patch some time in the future. Or, if not, I'm sure it won't be too long before someone comes up with a way to mod the sounds yourself or something. |
#17
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I think that the only solution is total modifiability!! If Softlab not stupid, so give opportunity to complete modifiability. I will say one thing. The game has a basis. Building stone potential, but that's all. I do not think they would be able hardcore real simulator. Failed to correct physics for 10 years! It is hard we can be ready in patches .... I just laugh the developer, what prewiev video talking about physics. The man probably did not complete even primary school to talk rubbish like to shit. Sound is chaos and a headache. How to flush the toilet. Missing walkers / parked vehicles / traffic lights / life / mist / mud / thunder lightning / wind / optimization / support for all gaming devices / TrackIR / strange view from the cockpit is not set manual zoom + not position seats / multyplayer and etc etc etc ... . Base is there. Game world is interesting, but the roads very much roadblocks. Only modifiability as well as stupid game by SCS. But thanks to the modifiability these silly games live. Impossible to modifiability and if not addressed optimization, patches and any bugs, this game will flop ......
Last edited by pook; 12-26-2009 at 11:22 PM. |
#18
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Let's do our own R'n'R with blackjack and... you know what.
No kidding, got half of mojave here, anyone up to convert it to haulin asap?! |
#19
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#20
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1c made one fault and that is release a game 50% of the buyers now don't understand. Cause we are impatient including me
It is a nice game but now you can't configure your options because you don't understand a thing of it. So a lot of things aren't configured to your profile yet, just give it a try when it's out in english. Some guy translated almost all menu's and now it's starting to make some sense. Menu: http://truckpol.proboards.com/index....y&thread=48391 Controls(post : http://truckpol.proboards.com/index....y&thread=47843 Only the missions are a bit difficult cause I don't know what they are asking. |
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