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  #11  
Old 10-17-2008, 09:58 PM
Watchmaker Watchmaker is offline
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It is very easy to create ultimate hero on your own... just go to the game folder/sessions/base there is file named "ses" just open it witch winrar... find files that interest you.. for example "wifes.txt" and "hero.txt" you could easy change the file so you get only those children you wont or even change their characteristics... i modified this file.. now i only get children witch +..% to mana rage leadership or exp..

wife_mirabella {
category=o
image=heroitem_wife_mirabella.png
hint_config=object_item
label=itm_wife_mirabella_name
hint=itm_wife_mirabella_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=3
race=human
use {}
wifeslots {
9=weapon
10=boots
11=belt
12=regalia
}
children=kid_alexander,kid_gendalf,kid_serg,kid_ad amus,kid_ajven,kid_janna,kid_emmanuel
fight {




in hero.txt everyone could do changes to give their warriors mage skills and other... :


hero_warrior { // ******************** Âîč�* ********************
// ńňŕđňîâűĺ ďŕđŕěĺňđű
start {
leadership=210
attack=2
defense=1
intellect=0 You could give him +3 as mage
mana=10 change to 20
rage=20
gold=2000
rune_might=6 number of start runes
rune_mind=2
rune_magic=0
crystals=3 crystals for spells mage has 20
book=3 change to 5 if you will copy paste spells from mage book
// ńňŕđňîâűĺ óěĺ�*č˙ čçó÷ĺ�*�*űĺ č �*ĺäîńňóď�*űĺ
skills_open=rage,traning //order,chaos,dist
skills_off=hi_magic,alchemist,rune_stone,holy_rage delete this.. your warrior will get all of special class skill
army=bowman|4|footman|6|bear|3
spells {
spell_haste=-3 delete and copy/paste from mage
}

items {
}
}
// ńëîňű
slots {
// čě˙_ńëîňŕ_â_č�*ňĺđôĺéńĺ=ňčď ű_ďđĺäěĺňîâ_ęîňîđűĺ_â_�*ĺăî _ěîć�*î_ńęëŕäűâŕňü_ďĺđĺ÷čń ĺ�*�*űĺ_÷ĺđĺç_çŕď˙ňóţ
// �*ĺ çŕáűâŕĺě óęŕçűâŕňü ęŕđňč�*ęč �*óć�*űő ęîěáč�*ŕöčé â hero.txt -> slot_bgs
1=helmet
2=weapon
3=armor
4=boots
5=regalia
6=shield,weapon change to artifact or regalia
7=belt,regalia the same
8=artefact
wife=wife
}
// ďđîęŕ÷ęŕ
level_up {
leadership=60,80
attack=1,40 how much you get on level up and how often you will be able to choose this on level up
defense=1,30
intellect=1,10
mana=4,10 change to 6 and your warrior will get as much mana as mage on level up
rage=6,40
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.
rune_might=50
rune_mind=35
rune_magic=15
book=1,7 // đŕńňĺň �*ŕ 1 ęŕćäűé 8 óđîâĺ�*ü this means 1 scroll slot for every 7 levels... mages get 1 slot for 5 levels
}
k_spirit_up=1.0 // ęîýôôčöčĺ�*ň �*ŕáčđŕ�*č˙ îďűňŕ ńďčđčňŕ speed of spirit growth



sory but that was created in hurry..it is all that simple... the only problem is the amount of runes on level up... I don't know how to change file to get more each time... and still there is only 30 levels and one choice each time so this is more for making fully potential hero witch cheating to get everything from the game after few completions. My warrior on impossible has:
-all skills maxed out (also runic stone, holly anger, higher magic, alchemy...)
-30 levels
-28050 base leadership (max.. you will get that amount if you take leadership each time when you level up)
-31 attack (the same..you will get that amount if you take attack each time when you level up)
-30 defense
-32 intellect(29 from level up + 3 because mage has 3)
-194 mana and rage (base 20 rage and modified started mana to 20 and mana on level up to 6 just like rage rage.. 20+(29*6)=194 )
-he started witch mages spells and paladin resurrection and witch 20 crystals just like mage.. he also get 1 scroll slot every 5 levels
-also changed inventory slot belt/regalia to belt/artifact so he could use 2 weapons and 2 artifacts

Yeah...this is pure cheating but after few completions no one care... It works fantastic witch moded difficulty..for example enemy army strength 2.5 or even more

Last edited by Watchmaker; 10-17-2008 at 10:05 PM.
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  #12  
Old 10-19-2008, 08:08 PM
Tanveyor Tanveyor is offline
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Join Date: Oct 2008
Posts: 13
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I downloaded it, open with winzip and i get the error. But thanks for the info, will make the mod for myself !

Last edited by Tanveyor; 10-19-2008 at 08:11 PM.
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  #13  
Old 10-21-2008, 07:24 PM
aceshigh23 aceshigh23 is offline
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Join Date: Oct 2008
Posts: 4
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Which line shows how many and what kind of Runes someone gets on level up?

Does it have anything to do with this:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I tried messing with
rune_might=50
rune_mind=35
rune_magic=15

And no changes I made seemed to affect level-ups.
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  #14  
Old 10-21-2008, 07:47 PM
Tanveyor Tanveyor is offline
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Join Date: Oct 2008
Posts: 13
Cool

Works fine for me, you can change almost everything, starting gold, runes, rage, magic crystals, spells, even the starting line-up (change bowman to greendragon, lol) Mind your leadership.. All info is in the txt files, like spell names and creature names. Here's my ultimate hero:
(change hero.txt in ses.kfs)

start {
leadership=100000
attack=100
defense=100
intellect=100
mana=1000
rage=1000
gold=1000000
rune_might=1000
rune_mind=1000
rune_magic=1000
crystals=10000
book=1000
// ñò*ðòîâûå óìå*èÿ èçó÷å**ûå è *åäîñòóï*ûå
skills_open=rage,traning //order,chaos,dist
skills_off=
army=archmage|100|bowman|100|priest|100|blackdrago n|1
spells {
spell_resurrection=1
spell_healing=1
spell_fire_ball=1
spell_bless=1
spell_gifts=1
spell_sacrifice=1


k_spirit_up=1.5 // êîýôôèöèå*ò **áèð**èÿ îïûò* ñïèðèò*

Now try to loose on impossible
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  #15  
Old 10-21-2008, 07:52 PM
JudgeMan JudgeMan is offline
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Join Date: Oct 2008
Posts: 22
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Quote:
Originally Posted by aceshigh23 View Post
Which line shows how many and what kind of Runes someone gets on level up?

Does it have anything to do with this:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I tried messing with
rune_might=50
rune_mind=35
rune_magic=15

And no changes I made seemed to affect level-ups.

runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I believe this would be the total number of runes per level

rune_might=50
rune_mind=35
rune_magic=15

and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up.

So try changing numbers here: runes=7-7
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  #16  
Old 10-21-2008, 07:56 PM
Tanveyor Tanveyor is offline
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Join Date: Oct 2008
Posts: 13
Exclamation

Note:
I do not recommend playing with my ultimate hero, as it takes away the fun from this great game. I've tested it and it works fine.
Spell names can be found in spells.txt (in ses.kfs)
parameter = -1 means 1 scroll, -2 = 2 scrolls, 1 = learned
Troop names in troops.txt (not all are in there)
Have fun modding
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  #17  
Old 10-21-2008, 08:00 PM
aceshigh23 aceshigh23 is offline
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Quote:
Originally Posted by JudgeMan View Post
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6.

I believe this would be the total number of runes per level

rune_might=50
rune_mind=35
rune_magic=15

and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up.

So try changing numbers here: runes=7-7
Ah, I see, that explains why changing those lines to equal a value over 100 doesn't do anything.

I'll try messing with the runes=7-7 and see what happens. Perhaps testing it as 10-10 to see if that results in 10 spendable runes each level-up.
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  #18  
Old 10-21-2008, 09:00 PM
aceshigh23 aceshigh23 is offline
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Posts: 4
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Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.

I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field.

edit - Also tried 14-14 and no change.

Last edited by aceshigh23; 10-21-2008 at 09:05 PM.
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  #19  
Old 11-02-2008, 02:47 PM
JubalHarshaw JubalHarshaw is offline
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Join Date: Nov 2008
Posts: 1
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Quote:
Originally Posted by Tanveyor View Post
Cannot open file: not valid
I'm getting the same message.
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  #20  
Old 11-03-2008, 03:21 AM
bman654 bman654 is offline
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Join Date: Jan 2008
Posts: 226
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Quote:
Originally Posted by aceshigh23 View Post
Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.

I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field.

edit - Also tried 14-14 and no change.
I'm pretty sure all your runes are allocated when you start a new game so changing that line will have no effect unless you start a new game. This is why the interface mod is able to show you what all your runes will be for all your future level-ups.
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