#11
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Great, thank you very much !!
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#12
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Thank you, very much Kodiak. Now i can get on with planning some missions. By the way can you link groups of bombers together to create a guppe? Also is there a glossary or tutorial for scripting?
Atag, the first problem was that i could not get the aircraft actioned when the lead group hit the trigger pont.
__________________
Health Authorites warn that smoking is a health hazard. |
#13
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You can use the follow-command (waypoints) but its a bit tricky to get it work accurate.
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#14
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Hi Kodiak,
I downloaded your Spawning.zip but can’t see what it brings about. I loaded Bf110.mis and flew the Bf110 to the SpawnArea (near Fruges) but nothing happened. Can you help please? |
#15
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Can you show me your mission, please?
May be you use a wrong trigger, but difficult to say without the mission. |
#16
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Spawning.zip
Hi Kodiak,
I downloaded the mission + submissions and send them to you as requested. As a matter of fact they are the same as you attached as Spawning.zip in your answer to Atag Bliss a few days ago but with a slight difference. What I did was starting the Bf110 and flew to Fruges through the SpawnArea but nothing was spawned . What can be achieved with these missions? How can one make them work? |
#17
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Ok i see, i use this DeSpawnArea to remove the red ground targets reaching this point.
The ground targets spawn automatically, if not you should check the path to the submissions you will find it in the cs-file string SubMissionsPath = @"missions\Single\Tests\Bf110Sub\"; Simply test: Play the mission, open the console Window, if there are messages like "file not found", then you must adjust the path. |
#18
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Great! It works now. Path to the submissions was wrong. Thank you very much Kodiak!
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