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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: which would you buy? | |||
*T.Flight Stick X | 9 | 8.11% | |
*T.Flight Hotas X | 57 | 51.35% | |
AV8R-03 | 26 | 23.42% | |
other (please state) | 19 | 17.12% | |
Voters: 111. You may not vote on this poll |
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#11
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I need an analogue rudder! |
#12
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Ace edge kicks ass!
HOTAS Variable rudder Minimal dead zone Good 360 deg. free look The game plays so much nicer using this flightstick. xbox 360 only I'm affraid........... |
#13
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just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
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#14
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#15
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Yea just go xbox with Ace Edge
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#16
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There is no reason why the aviator rudder is on/off, it should be fixed in a patch for sure, the twistgrip should work correctly.
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#17
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Ace Edge works great with the demo. I am not sure if TM has a stick available for the 360, but if anyone knows of one, please let me know. TM is arguable the best stick manufacturer in the world, second only to the folks that make the Slim Jim. It would be great to have a stick that had more functionality and a little different feel. Ace Edge is a heavy stick control wise.
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#18
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I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360. I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC. So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?) I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat. Anyway you can really see how difficult it all is for the developers. |
#19
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Why am I being outrun by a 190 in a P-51D. The 190 has better acceleration, but lower top speed. I have even marked my throttle to keep it out of the overheat range, but I still am not getting enough speed. It's close to stall during almost every single turn. I even jettisoned all of my rockets to see if that factored in. It gave me a few extra knots, but not enough. Is there something I am doing wrong with the Ace Edge that is not letting me get up to speed? You do lose a little speed in a real-life turn, but you don't lose 50% of it. |
#20
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I use 2 fingers on the rudder for the Ace Edge as it allows you to gently control the spring pressure that wants to pull the rudder back to center.
As far as how it is able to handle all the required analog functions?.....I simply dont know. I am able to run down the FW-190's ok in the mustang but it requires WEP the whole time and I usually try to start off on a perch (higher than the enemy) |
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