Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 06-24-2011, 02:57 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Tree_UK View Post
oh, but it was working before you broke it, cant we just have it back until you sort the new sounds out.
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Reply With Quote
  #12  
Old 06-24-2011, 02:59 PM
Gamekeeper Gamekeeper is offline
Approved Member
 
Join Date: Oct 2007
Posts: 190
Default

Thanks for the new patch and content.

Regarding the absence of sound for multiplayer, as this is a significant flaw in a game meant for retail will it cause any further delays in the US release date?
Reply With Quote
  #13  
Old 06-24-2011, 03:00 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by luthier View Post
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
This is a nice touch. Maybe 3rd-party lobbies will make an appearance now?

Thank you luthier and your team for the continued hard work!

Last edited by CaptainDoggles; 06-24-2011 at 03:03 PM.
Reply With Quote
  #14  
Old 06-24-2011, 03:02 PM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

"in-mission map, added some simple navigator tools"

this work only in flight, can you add this Tool in the Briefing room too?
so the player can make his flight plan in the Briefing room.
Reply With Quote
  #15  
Old 06-24-2011, 03:05 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by luthier View Post
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Reply With Quote
  #16  
Old 06-24-2011, 03:07 PM
lensman1945 lensman1945 is offline
Approved Member
 
Join Date: Apr 2010
Location: Bedford UK
Posts: 236
Default

Ahh..a nice 'testing' weekend
Reply With Quote
  #17  
Old 06-24-2011, 03:10 PM
baronWastelan baronWastelan is offline
Approved Member
 
Join Date: Mar 2010
Location: the future home of Starfleet Academy
Posts: 628
Default

Quote:
Originally Posted by luthier View Post
If the fix was as easy as reverting to a previous version, we would have gladly done it a long time ago.

Unfortunately your assessment is wrong, and there is no stable sound version to revert to.

The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
A saboteur! I hope he didn't leave any other nasty surprises for us!
Reply With Quote
  #18  
Old 06-24-2011, 03:11 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

I'm curious if you fixed the loadout menus for singleplayer?
Reply With Quote
  #19  
Old 06-24-2011, 03:12 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by luthier View Post
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Ouch! Mk. II
Reply With Quote
  #20  
Old 06-24-2011, 03:12 PM
Anvilfolk Anvilfolk is offline
Approved Member
 
Join Date: Mar 2011
Posts: 141
Default

Looking good - can't wait for the patch to hit Steam

Thank you for your continued work and effort, and have a nice weekend as people test this stuff out!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.