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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 02-22-2011, 10:57 PM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by David603 View Post
A large area is right

At a rough estimate, a section of map about 6 times the area of the BoB map would be needed to cover missions to Berlin.
and with a lot of large cities..... perhaps in 5 years our PCs can handle that. BUT, can you imagine the booring , AND demanding, work for such a map in CoD quality...horror
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  #12  
Old 02-22-2011, 11:19 PM
David603 David603 is offline
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Originally Posted by JG53Frankyboy View Post
and with a lot of large cities..... perhaps in 5 years our PCs can handle that. BUT, can you imagine the booring , AND demanding, work for such a map in CoD quality...horror
and remember how Oleg said that moving the boundary of the BoB map 10 km north would take one person a year of work?

London to Berlin is 950km !!!!

Not to mention how long each mission would take, flying near 2000km roundtrips.

The Luftwaffe would have it a lot easier, even if attacking the B17 box formations is no joke

Last edited by David603; 02-22-2011 at 11:21 PM.
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  #13  
Old 02-22-2011, 11:30 PM
Chivas Chivas is offline
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Originally Posted by Voyager View Post
I was thinking about Il-2 and its expansion packs, and the post Cliffs of Dover future, and it strikes me that it might be worthwhile to do the expansion packs for Cod in more ore less Chronological order, especially focusing on significant changes in the airwar.

I see several advantages, and some weaknesses.

The first major advantage is aircraft facetime. Online, most people fly the best planes they can get, which means the older models get left on the shelf. Most of the crap planes were at one point cutting edge, or state of the art, so by moving through them in chronological order, most planes will be the best at some point in time. This also means that most players would get new toys to play with every major expansion pack.

The drawback of this is that some popular aircraft don't show up until very late. For example, the first P-51A's don't show up until early 1943, the P-47C first gets in in April of '43, and the Merlin Mustangs aren't there until 1944.

That said, it still seems to me that there would be a big bang for the buck for every new aircraft added, since most would have their day in the sun.

The second advantage I could see would be story continuity. You can do the entire arc of the war in continuous, but manageable pieces. Midway is more important if you spent the last three packs on the retreat, and you've already had two carriers shot out from under you. Likewise the reversal from the German Offensive in the BoB, to trying to defend against the bomber offensive that followed their defeat, and the progression from intercepting lightly armed and armoured bombers to the later flying tanks with escort fighters everywhere.

If they want to push the storytelling of the campaigns, I think having that continuity between expansion packs would be a big thing.

I also think it would reduce the plane fatigue factor, but I think that falls under the "new toys" I mentioned above.

Any thoughts?

Harry Voyager
Chronological order of combat theaters is more or less the plan of the developers for years. Third parties are doing IL-2 Korea(Luthier) and another third party doing IL-2 Battle for Moscow.

Oleg's next addon to the new IL-2 series has been rumored to be somewhere in the Mediterranean. Considering the frame hit of large maps at this point his next theater will have to be similar in size to the BOB map. I'm thinking the Malta area as the fighting here started fairly early in the war and used much the same aircraft used in the Battle of Britain.

Hopefully by the time the Med addon and/or addons are completed computers and the game engine will be optimized enough to allow much larger maps like the European, Russian Campaigns. The Pacific Campaign can be broken up into smaller maps. The Russian and Western Europe campaign would be nice if they stretched from Moscow to Berlin, and London to Berlin respectively.

Its has also been rumored that when the theaters are complete the developers could add combined forces where you could control tanks, ships, etc.
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  #14  
Old 02-22-2011, 11:53 PM
JG53Frankyboy JG53Frankyboy is offline
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Luthier isnt 3.Party anymore, just to ad


anyway, a WW2 Cyreneika map (hard to think about it, if remembering what happens in Libya in the moment ....) would be huge, but not with much on it .Most propably less buildings than London "alone" in CoD.
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  #15  
Old 02-22-2011, 11:56 PM
Wolf_Rider Wolf_Rider is offline
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"The Push to Germany"

along the lines of a "D-Day" map/ planeset?
and other stages along the way, in the form of a series of maps... like down along The Rhine for the dam busters, etc, etc?
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  #16  
Old 02-23-2011, 12:11 AM
David603 David603 is offline
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Originally Posted by Chivas View Post
Considering the frame hit of large maps at this point his next theater will have to be similar in size to the BOB map.
A desert map has the advantage of sparse buildings and sparser vegetation, reducing the workload both for the computer and the map-maker.

My guess (and wish ) for the map would be North Africa from Tobruk to El Alamein, with a campaign covering the rise and fall of Rommel's Afrika Korps. Sure, you would need a 500x250km map, but the workload on the map-maker should be lower than for the BoB map. It might even be possible to have an additional 200x200 map covering Malta and part of Sicily as well, which could easily extended with more ocean area if the intention was to allow for the Anti-shipping raids carried out by the RAF from Malta.

An Africa Korps campaign would explain why so many tank and vehicle models have been included in CoD even though they have little role in the BoB
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  #17  
Old 02-23-2011, 01:18 AM
Chivas Chivas is offline
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Originally Posted by David603 View Post
A desert map has the advantage of sparse buildings and sparser vegetation, reducing the workload both for the computer and the map-maker.

My guess (and wish ) for the map would be North Africa from Tobruk to El Alamein, with a campaign covering the rise and fall of Rommel's Afrika Korps. Sure, you would need a 500x250km map, but the workload on the map-maker should be lower than for the BoB map. It might even be possible to have an additional 200x200 map covering Malta and part of Sicily as well, which could easily extended with more ocean area if the intention was to allow for the Anti-shipping raids carried out by the RAF from Malta.

An Africa Korps campaign would explain why so many tank and vehicle models have been included in CoD even though they have little role in the BoB
I agree that a desert map with much few objects could be made larger. Hopefully this will be the case.
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  #18  
Old 02-23-2011, 08:32 AM
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Feathered_IV Feathered_IV is offline
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Taking some of the British 1940 and Med aircraft to the Far East for the fall of Java or Singapore would make for a worthwhile incremental expansion too.
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  #19  
Old 02-23-2011, 08:53 AM
Wolf_Rider Wolf_Rider is offline
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and the AVG, Western China/ Burma
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  #20  
Old 02-23-2011, 11:04 AM
Ace Cheese Ace Cheese is offline
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Originally Posted by Wolf_Rider View Post
Battle for Britain
Western Front
The Mediteranean (Italy/ Africa/ Malta)
The push into Germany
The Pacific Theatre of Operations

Its an age old argument, but keeping plane sets pegged to the year and the region would be nice
I'm with this guy They should be called The battle for/of Berlin and The Pacific. The Mediteranean definitely should be in there, I thought it was the most overlooked area of the previous series.

Last edited by Ace Cheese; 02-23-2011 at 11:11 AM.
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