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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #11  
Old 11-01-2008, 06:00 AM
Roman Roman is offline
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I am looking forward to the expansion, though it sounds like the aesthetic customizability of the hero seems to have been reduced. In King's Bounty: The Legend we can chose from 3 heroes and I can name myself how I want to - in the expansion, there will, apparently, be only one hero choice (though three classes - but one hero means one possible look) and there is seemingly a pre-set name.

Of course, the gameplay is ultimately much more important and I am sure the expansion will deliver there!
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  #12  
Old 11-02-2008, 02:31 PM
Brynjolfr Brynjolfr is offline
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Won't our current characters have access to the new contents of this expansion (new level-cap, storyline, etc.)? That's extremely dissapointing!
An expansion pack is supposed to be an enhancement to a game.... not a complete stand-alone!

Last edited by Brynjolfr; 11-02-2008 at 02:40 PM.
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  #13  
Old 11-02-2008, 05:18 PM
feanor feanor is offline
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- new storyline, new gameworld
- new woman hero: princess Ameli with more 50 levels
- hero can flying on the pegassus at the global map

* 3 clasess: warrior, paladin, mage with only one portrait
* medail for excellent playing with bonuses
* new rage spirit - domesticous dragon with 9 unique attacks
* new race - lizards
* promptly traveling on the sea
* you can hire the squire
* contract system for chase trophies
* improved RPG system with more abilities, tree system 13-13-14
* new Traveling magic for the global map and some new spells
* 5 new unique bosses: Borer, Gremlion, Archidemon Baal etc.

Added infos from devs at russian forum:
* best optimalization for minor system requirements
* playing time more 10 hours
* quickly hero leveling
* more complicated battles
* demo - maybe
* you can't attack from the air
* abilities have 8-12 levels (in old KB only 3)
* spells have again 3 levels
* release date is maybe april 2009 (russian version)
* not multiplayer
* more colors for Drago spirit (yellow, black, blue...)
* flying is for quickly traveling too
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  #14  
Old 11-02-2008, 11:49 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by feanor View Post
- new storyline, new gameworld
- new woman hero: princess Ameli with more 50 levels
- hero can flying on the pegassus at the global map

* 3 clasess: warrior, paladin, mage with only one portrait
* medail for excellent playing with bonuses
* new rage spirit - domesticous dragon with 9 unique attacks
* new race - lizards
* promptly traveling on the sea
* you can hire the squire
* contract system for chase trophies
* improved RPG system with more abilities, tree system 13-13-14
* new Traveling magic for the global map and some new spells
* 5 new unique bosses: Borer, Gremlion, Archidemon Baal etc.

Added infos from devs at russian forum:
* best optimalization for minor system requirements
* playing time more 10 hours
* quickly hero leveling
* more complicated battles
* demo - maybe
* you can't attack from the air
* abilities have 8-12 levels (in old KB only 3)
* spells have again 3 levels
* release date is maybe april 2009 (russian version)
* not multiplayer
* more colors for Drago spirit (yellow, black, blue...)
* flying is for quickly traveling too

I'm glad they are keeping the Warrior/Paladin/Mage system. I was concerned that the game would be much less replayable without it, so I am happy about that.

10 hours playing time? As opposed to 60-70 for the original game? Or do you mean 10 MORE hours than in the original compaign?

No multiplayer sucks, but I can live with it.
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  #15  
Old 11-03-2008, 12:08 AM
Amamake Amamake is offline
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Quote:
Originally Posted by Zhuangzi View Post
I'm glad they are keeping the Warrior/Paladin/Mage system. I was concerned that the game would be much less replayable without it, so I am happy about that.

10 hours playing time? As opposed to 60-70 for the original game? Or do you mean 10 MORE hours than in the original compaign?

No multiplayer sucks, but I can live with it.
The developer was unclear on the total number of gameplay hours, but I seriously doubt that it will be shorter than the original.

Now they are talking about a "big online project" they're gonna do after this game is finished.

Last edited by Amamake; 11-03-2008 at 05:42 AM.
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  #16  
Old 11-03-2008, 04:54 AM
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Zhuangzi Zhuangzi is offline
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Amamake, if they are talking about 50 levels, even with faster level progression, then the game would have to be at least as long as the original. So maybe Feanor means '10 more hours gameplay than original KB:TL.' For me a game takes about 60-70 hours, so we are taking a seriously long game.

If Katauri need someone to proofread/check their dialogue for the English translation next time, I'd be happy to do it. I am a high school English teacher in Australia, so this would be very easy for me. The published game is full of small mistakes that a native English speaker would be able to pick up without a problem. Obviously, I can't translate from Russian but I could easily proofread the dialogue. I love this game so I'd happily do this for free. Just a thought.
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  #17  
Old 11-03-2008, 12:21 PM
Kolorabi Kolorabi is offline
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This all sounds very, very good. Thanks for the info, you made my day!
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  #18  
Old 11-12-2008, 02:28 AM
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Zhuangzi Zhuangzi is offline
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This is new on the 1C website:

http://www.1cpublishing.eu/game/king...ncess/overview

Click on the different tabs, including screenshots, for a bit more info.
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  #19  
Old 11-13-2008, 05:40 AM
Ryder Ryder is offline
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Uninspired with some of the changes.
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  #20  
Old 11-17-2008, 04:11 PM
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Gatts Gatts is offline
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I just hope that they will polish the warrior/palladin/mage skill set - I was very dissapointed by the skill selection and found at lest one quarter of the skills not very good chosen.

Would love to have less skills hard-set and having intead large variety of skills that would be optional (like in heroes of mm) - for instance I would not choose the warrior skill that reduces leadership for horsemen/ swordsmen, when I want to hire undead army only ... Or I would not want the mage skill that improves ORDER Magic (ressurections, armor of gods) - when these are not working on undead - which I have in my army...

If this was designed to make player attached towards good units/spells - it didn't work, still it took a lot of fun from the game (I had many unspent runes when I was level 30 with vampire army) - but still I would love some level-up fun...
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