#11
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Agree. One of the stupidest things in game design is that, often, not enough uncertainty is given to the player.
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#12
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Absolutely..
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#13
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[ja0101] Planes 3 OnlyAI 1 Skill0 2 <-------- Plane 1 Skill Level (Veteran - 2) Skill1 1 <-------- Plane 2 Skill Level (Average - 1) Skill2 3 <-------- Plane 3 Skill Level (Ace - 3) Skill3 0 <-------- Plane 4 Skill Level (Rookie - 0) If we did get this feature another thing I would like to see done with it is to incorporate a Random feature for you to pick too. In the Gui you would see this for a dropdown list. Rookie Average Veteran Ace Random The Random feature could be a straight 25% for each of the 4 options (Ace, Veteran, Average, & Rookie) or it could be truly random depending on the programming difficulty. I understand what needs to be done but I definitely don't have the technical ability to accomplish it. Wheels Edit: I rearranged the skill level order in the above part of the post to match how the list order is currently presented on the main QMB Page. If an individual skill level for each pilot was to be implemented the individual skill level would need to be set up in the "Advanced Setup" section of the QMB. The was the original list for this post but it doesn't match what currently exists in the QMB which could create confusion for the player. Ace Veteran Average Rookie Random* (The Random option is my "Wish" addition for the list since it is not available at this time.)
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Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA Last edited by wheelsup_cavu; 07-04-2013 at 04:20 PM. |
#14
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I have come to the point where I just don't think there is much that these guys can't do at this point and looking at what you posted and at the .mis file for one of my 4 vs 4 QMs..
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#15
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That's not a .mis file but it is what is used to generate the QMB missions that you have saved. Since the QMB doesn't actually generate a .mis file each time you fly there might be a problem getting the system to recognise individual slill levels? Considering that you can get the QMB to recognise individual Pilot and Plane skins I can't phathom why it wouldn't recognise an individual Skill level though ??
It sure seems simple enough to accomplish to me considering what is already being done with the QMB but since I can't do the programming for it I have no idea the dificulty involved in making it possible. Wheels
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Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#16
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It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.
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#17
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I think just adding that feature to the QMB would not make it more complicated.. just more versatile.. as for the more missions.. If I am not mistaken .. can't we make our own templates now in the QMB? We can certainly add maps to it from my understanding.. Correct me someone of I am wrong.. Notonly that we can make escort missons now.. they are not as detailed as with the FMB .. but I have been using escort QMs since IL2 came out. |
#18
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I am not sure what you mean by this since you can choose to fly for the Axis or Allies on each map that is part of the QMB setup. Wheels
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Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#19
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That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
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#20
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