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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 09-23-2013, 10:47 PM
Continu0 Continu0 is offline
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At least on my crappy laptop-speakers it sounds way too pitched up... are you working with team fusion?
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  #12  
Old 09-23-2013, 11:11 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Continu0 View Post
At least on my crappy laptop-speakers it sounds way too pitched up... are you working with team fusion?
Thanks that helps me a lot, I can make the pitch lower. I'm trying to get this sound at 3:36
and no, I'm not with TF

http://www.youtube.com/watch?feature...&v=BzUUlO6ihwE
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  #13  
Old 09-25-2013, 11:27 AM
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Trying different pitch
https://vimeo.com/75384455

and here the real thing, hear the whistle
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Last edited by SlipBall; 09-25-2013 at 06:54 PM.
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  #14  
Old 09-30-2013, 09:57 PM
Continu0 Continu0 is offline
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I should stop comenting. After listening to it with headphones, the first version sounds pretty much spot on with the pitch.

I fear tough that the video where the camera flys near the 109 is not the ideal source for the sound you want to get.
Altough the pitch may be right, the whistle seems to be too loud compared to the deep roaring of RL the engine. (In the video, the low, slower frequences probably get blown away by the propwash of the recording airplane).

Any further mods planed on your side?
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  #15  
Old 10-02-2013, 10:59 PM
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Quote:
Originally Posted by Continu0 View Post
I should stop comenting. After listening to it with headphones, the first version sounds pretty much spot on with the pitch.

I fear tough that the video where the camera flys near the 109 is not the ideal source for the sound you want to get.
Altough the pitch may be right, the whistle seems to be too loud compared to the deep roaring of RL the engine. (In the video, the low, slower frequences probably get blown away by the propwash of the recording airplane).

Any further mods planed on your side?
Yes I agree with you on being too close, I'll fool around with the AI at a distance away from the camera, or just place a camera a distance from my aircraft...I would like to work on other mods dealing with the sounds, and then combine them together. I enjoy working with sounds, but I have little experience, and learn as I move along.
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