#11
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I'm going to try this out! Thanks a lot!
EDIT: Can't seem to get it working just yet, I added the -mod=ImprovedClouds to steam target line though. How would I enable 2 mods at once? What would the target line then be? Last edited by Sven; 12-23-2012 at 09:17 AM. |
#12
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THanks for this impresive mod!
here is the instalation tutorial, first of all you need instaled the Kegetys. afther that create a folder named for example ModedClouds later, create a shortcut of launcher and type in parameters -mod=ModedClouds this will do the trick, and thanks for this mod!
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
#13
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Thx u soo much!
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#14
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Quote:
Quote:
-mod=modx -mod=mody -mod=modz and so on Last edited by TheVino3; 12-23-2012 at 11:34 AM. |
#15
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Surely if you've increased the texture size then there must be some hit to fps? Can someoen report how these perform on lower end machines please?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#16
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Quote:
However, my pc is fairly capable of running this game comfortably on maximum settings, so my test alone is meaningless. I, and others using the mod, would love to know how lower end machines handle this texture size increase, so please people: report back |
#17
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Thanks for the quick reply, it all makes sense now! Let the modding frenzy continue!
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#18
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High clouds resolution
clouds = nuage french Vidéo: http://serveur.subdd.fr/nacy/IL-2%20...%20ou%20no.wmv Last edited by subdd; 12-23-2012 at 01:16 PM. |
#19
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Quote:
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#20
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Can't see the video
HTTP 404 Not Found |
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