Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #11  
Old 08-04-2009, 08:22 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.
Reply With Quote
  #12  
Old 08-04-2009, 08:24 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by moozicmon View Post
additional audio cues for things like stalling (someone posted this in another thread)
Our sound engineers had checked this - and we have audio for stalling...
We can probably make it more exaggerated, not sure now.

Edit:
Sorry, I've checked this again. It is glitch
Will probably be in update (if it will happen).

Last edited by Anton Yudintsev; 08-04-2009 at 08:27 PM.
Reply With Quote
  #13  
Old 08-04-2009, 08:24 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

Quote:
Originally Posted by sasquatch View Post
Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
seconded
Reply With Quote
  #14  
Old 08-04-2009, 08:25 PM
butterfield butterfield is offline
Approved Member
 
Join Date: Jul 2009
Posts: 104
Default

To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP

Please add this audio effect back in for the sake of playability.

Thank You.
Reply With Quote
  #15  
Old 08-04-2009, 08:26 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Post

Quote:
Originally Posted by Anton Yudintsev View Post
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!
Reply With Quote
  #16  
Old 08-04-2009, 08:26 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

Quote:
Originally Posted by Anton Yudintsev View Post
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
its just one of those features that makes the game that much better

If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.

this was a NORMAL landing , and it was WAY over reactive




i suggest just turning down the damage at low speeds
Reply With Quote
  #17  
Old 08-04-2009, 08:27 PM
carbury carbury is offline
Approved Member
 
Join Date: Jul 2009
Posts: 64
Default

- Pads and Joystick personal configuration ( especially possibility to adjust the sensibility of the Rudder and the free look on the Hori Flight Stick )
- Possibility to follow his target in Sim mod ( but with cockpit and natural restricion like clouds etc.. )
- Adjust skins
- More possibility ton configure your game as you want to make the game good as you want.
- G-Force impression

Well...if everything is possible for sure
But I think what is really important for a first edition is the following points even if they are already been said:

- Real Cockpit
- Skins
- Key Configurator

The others are just if you got time to make it We will do withour for sure
++
Thank you for this thread Anton
Reply With Quote
  #18  
Old 08-04-2009, 08:27 PM
Abbevilleboy Abbevilleboy is offline
Approved Member
 
Join Date: Aug 2009
Location: UK
Posts: 19
Default

Quote:
Originally Posted by P-51 View Post
Actualy i think its a mk.II in the demo! and thats DLC not update...
It may well be meant to be a MkII but it looks like a Vb - that's the problem. And while I appreciate the demo is just an early look it doesn't bode well for the full game to make such an elementary mistake in my opinion.
Reply With Quote
  #19  
Old 08-04-2009, 08:33 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...

Nitpicky I know, just bringing it to your attention in case anyone feels the same way...
Reply With Quote
  #20  
Old 08-04-2009, 08:33 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by guiltyspark View Post
i suggest just turning down the damage at low speeds
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.