Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #11  
Old 03-05-2017, 01:25 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default Skills

In the Hylfire mod you didnt have many skills from the start but you got a choice of skills when you level up. It is the same in Bonfire. But there is a quest giver on the first map, Skillix is his name, he sells skills like Heroism (attack and rage), Defense (Defense and Mana), Rage Control (rage), Meditation (mana), Wisdom (mana), Artifactor (mana etc), Onslaught (rage/ini).

That helps in case you don't get skills early on from the randomization. But sometimes we had to abandone even ok skills for the Gold you also can get instead in some situations on the Impossible Difficulty level...

The random skills given could be enhanced by a bigger chance for the low level skills early on, we will see if we get around to that...
Reply With Quote
  #12  
Old 03-05-2017, 01:45 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default Medals

We have changed the medals a bit. Some of the medals where you had to use certain spells for level the medal up, like the Iron Knight medal, we have exchanged with Orc armies killed. We have also added information about what the medal gives when maxed.

iron knight.bmp valhalla.bmp screen_170305_001.bmp
Reply With Quote
  #13  
Old 03-06-2017, 02:55 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default Starting conditions in Bonfire

The starting conditions are different from easy to impossible in the mod:

diffi easy.bmp . . . . . . . . diffi impos.bmp

We made the starting conditions with a bigger difference since the difference of the growth of creatures is bigger over time.
Reply With Quote
  #14  
Old 03-06-2017, 12:23 PM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

what size of mod?
Reply With Quote
  #15  
Old 03-06-2017, 01:36 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default

Can't say precise yet, Terroin is just working on reducing it these days. But around 4 Gb or so.
Reply With Quote
  #16  
Old 03-18-2017, 07:40 AM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

any news, teasers?
Reply With Quote
  #17  
Old 03-18-2017, 04:00 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default

It is being testing by Eucrysty now. I have made a new thread for testing results: http://forum.1cpublishing.eu/showthr...518#post715518

BTW, it is 2.6GB in zip version. After his test and when we make some more quests and adjustment we will ask more people to test.
Reply With Quote
  #18  
Old 03-18-2017, 07:54 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default World Map in Bonfire:

Here's a pic of the world map in the mod. The central island is the starting position, Bonbong land (re-done Tungsinn map). There're 7 completely new maps around with 38 new arenas (and a few old ones re-used). I made the maps in the editor. We have removed all the WoTn maps from the "world", this is like a new campaign. Also clouds have been removed, but you can only sail to the island where you have bought a map from the "map maker" as I explained earlier. If we will add clouds? Don't know, probably not, its a mod, and ok if people can see it is all new, all new maps to conquer, I think.

world map.bmp

We have left some space for new maps to come... now this is being testing by Eucrysty. I'm extending some of the maps with extra random passages. For instance the Fefne Islands will get a 65% chance of a hidden sea gate for another location. So each time you play, it could be a little different...

Last edited by raknefne; 03-19-2017 at 01:40 PM.
Reply With Quote
  #19  
Old 03-19-2017, 12:12 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 574
Default Arena example

This is a new arena for the starting map in the mod. 2 main routes to the enemy (a lake in the center). Also notice 2 decoy routes for chests, one in the bottom at the campfire and one in the top to the right. A little different than "normal" arenas. There are 2 chests in this case kind of off roads in the bottom of the arena...

ny arena startø.bmp

BTW Eucrysty: this is not in your test version.

Last edited by raknefne; 03-19-2017 at 01:41 PM. Reason: updating
Reply With Quote
  #20  
Old 03-19-2017, 07:14 AM
eucrysty eucrysty is offline
Approved Member
 
Join Date: Oct 2013
Posts: 80
Default

I found a funny cellar with a dead guy at a table that drinked wine till death also the wine barrels are flowing


Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.