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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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What really is needed is a manual how to calculate and compensate the wind-drift with the Bomb sight
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
#12
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Some of the planes had IAS/TAS, in others the bombardier had to calculate them. If the engine allows the player to set the difficult to accommodate his current level of proficiency, more people will be happy. There are many pilots that aren't happy anymore with the bombing from the no_cockpit_view (ww), where one has TAS and above ground altitude, but aren't quite up to the task of full switch level bombing (navigating, calculating, course correction and etc...) Quote:
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As for the realism card, I personally know a few guys that defend it to the last drop. They can point out the flaws of a modeled cockpit that failed to use the right color shade or have an incorrect throttle lever, all in the name of realism, but, when flying, they prefer the arcade view. I tend to take with a grain of salt those discussions. In my opinion developers are quite capable and wouldn't invest time and money adjusting grass shade and outfits in detriment of more important stuff. I don't even worry about it. Quote:
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té mais tityus Last edited by tityus; 02-10-2011 at 01:59 PM. Reason: robtek's post |
#13
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+10. Bombers pilots will love to see it!
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Bombing smurfs since a long time ago... |
#14
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Good post. |
#15
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It is calculated in bombsight
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#16
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Oh, i am aware of that, the problem i wanted to adress is: how to get the numbers to put into the bombsight to compensate for the wind-drift.
In the B-17 there was a instrument where the bombardier (or was it the navigator?) could watch the ground passing and by adjusting some lines could determine the direction and strength of the wind in his altitude.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
#17
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What i'd like to see in the future is some kind of support for an AI scripting tool. Flying with other humans as crew would be awesome, but flying in single player wouldn't have to feel like an empty aircraft anymore if the AI could be programmed to call out bandits or the bomb aimers and navigators could provide steering instructions to the pilot. What you refer to as an AI monster is simply a way to substitute the lack of a human crew in a multi-seat aircraft, which was complex enough to require more than one person to handle it. By all means, don't use such a feature if you don't like it, i'm not here to tell you how to enjoy your gaming. I just don't like blanket statements and prefer having options for everyone |
#18
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thanks for the replies (+ve and -ve) - my point is, I'd like to see something about how level bombing will be done in CoD and, no, I don't intend to sit in the bombardier's position the whole time.
sure level stabilizer works to a point but it is very cumbersome and difficult to use. Have you tried to line up the bombsight on a target using level stabilizer? |
#19
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yep, quite easy with the lotfe.
Level stabilisator and rudder trim, works like a charm.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
#20
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You climb out, input your altitude (AGL) and speed (true), and increase the bombsight angle so that it faces forward. Head to the target, engage the stabilizer, and then make minor adjustment with rudder trim. Engage the bombsight, make more adjustments, and watch your eggs land in the pickle barrel The stabilizer is cumbersome, but you need to do some planning first, and give yourself some time before coming over the target. It should be easy then. Check out this vid (not mine), and many others in the related section: |
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