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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#11
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It doesn't really relate to the questions asked here though.
The link is a throw away comment from 2007, the game is 2 weeks away, some details on the dedicated software would appreciated.
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Brigstock |
#12
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The dedicated Server is based on the final version and the stripped for all unnecessary stuff and added the server-manager. As the final version just last week went gold, you can probably figure out yourself, in what status the dedicated server actually is. And then we come back to the link - because it says exactly this, no matter how old it may be. |
#13
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So I'm pretty sure the RoF "Dedicated" server is more or less a normal client process that has directed the output to dev null |
#14
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Your answer is not only unsatisfying it is also totally irrelevant to my question.
We're going round in circles. I know what dedicated software is, I'm looking for details here. Q. Does the dedicated software, that I know is ready, include COOP capability A. Yes, there is dedicated software How is that helping, it is no answer, no matter what you think. Are you a politician? if not you should think about it! Even when linked to an Oleg statement, being told dedicated software will be included is not new news or goes anywhere near what I'm asking. We're on specifics now, not asking if there is dedicated software, whether it is ready yet or even if it will be released with the main game. We're asking about what it includes.
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Brigstock |
#15
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@Mazex
I know, RoF dedicated could be a lot better. Mine sits at 30% with no players and just the mission environment running (clouds,wind etc). Saying that though it doesn't increase that much when players start joining. What does kill it though is any AI activity, so I never run COOP in RoF only DF. IL2 dedicated is a lot more efficient, I just wish it would run COOP too! Which is why I'm asking if CoD dedicated will run COOPs.
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Brigstock |
#16
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THERE ARE NO DETAILS YET !!!1shift11eleven because it's most certainly still being worked on for the reasons stated above and stated by Oleg in the given quote! Last edited by Feuerfalke; 03-20-2011 at 04:04 PM. |
#17
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I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players
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#18
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More like 10 players.
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#19
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We know there have been no details yet.....hence the questions!!!! If this stuff was known this thread wouldn't be here!!! The game has gone gold, the server software must be nearly there if not complete. Even if it is still being worked it'll only be minor tweaking. So a question like what min /recommended spec or if it'll support COOP are totally valid at this point. I can't see stuff like that changing drastically at this point in time. The game is 2 weeks away and I plan to host a CoD server, which is why I'm interested in mundane stuff like this. You might have also noted the thread title, a question to Oleg or Luthier rather than one to the forum membership.
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Brigstock |
#20
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4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
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