#11
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It is very easy to create ultimate hero on your own... just go to the game folder/sessions/base there is file named "ses" just open it witch winrar... find files that interest you.. for example "wifes.txt" and "hero.txt" you could easy change the file so you get only those children you wont or even change their characteristics... i modified this file.. now i only get children witch +..% to mana rage leadership or exp..
wife_mirabella { category=o image=heroitem_wife_mirabella.png hint_config=object_item label=itm_wife_mirabella_name hint=itm_wife_mirabella_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=3 race=human use {} wifeslots { 9=weapon 10=boots 11=belt 12=regalia } children=kid_alexander,kid_gendalf,kid_serg,kid_ad amus,kid_ajven,kid_janna,kid_emmanuel fight { in hero.txt everyone could do changes to give their warriors mage skills and other... : hero_warrior { // ******************** Âîč�* ******************** // ńňŕđňîâűĺ ďŕđŕěĺňđű start { leadership=210 attack=2 defense=1 intellect=0 You could give him +3 as mage mana=10 change to 20 rage=20 gold=2000 rune_might=6 number of start runes rune_mind=2 rune_magic=0 crystals=3 crystals for spells mage has 20 book=3 change to 5 if you will copy paste spells from mage book // ńňŕđňîâűĺ óěĺ�*č˙ čçó÷ĺ�*�*űĺ č �*ĺäîńňóď�*űĺ skills_open=rage,traning //order,chaos,dist skills_off=hi_magic,alchemist,rune_stone,holy_rage delete this.. your warrior will get all of special class skill army=bowman|4|footman|6|bear|3 spells { spell_haste=-3 delete and copy/paste from mage } items { } } // ńëîňű slots { // čě˙_ńëîňŕ_â_č�*ňĺđôĺéńĺ=ňčď ű_ďđĺäěĺňîâ_ęîňîđűĺ_â_�*ĺăî _ěîć�*î_ńęëŕäűâŕňü_ďĺđĺ÷čń ĺ�*�*űĺ_÷ĺđĺç_çŕď˙ňóţ // �*ĺ çŕáűâŕĺě óęŕçűâŕňü ęŕđňč�*ęč �*óć�*űő ęîěáč�*ŕöčé â hero.txt -> slot_bgs 1=helmet 2=weapon 3=armor 4=boots 5=regalia 6=shield,weapon change to artifact or regalia 7=belt,regalia the same 8=artefact wife=wife } // ďđîęŕ÷ęŕ level_up { leadership=60,80 attack=1,40 how much you get on level up and how often you will be able to choose this on level up defense=1,30 intellect=1,10 mana=4,10 change to 6 and your warrior will get as much mana as mage on level up rage=6,40 runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6. rune_might=50 rune_mind=35 rune_magic=15 book=1,7 // đŕńňĺň �*ŕ 1 ęŕćäűé 8 óđîâĺ�*ü this means 1 scroll slot for every 7 levels... mages get 1 slot for 5 levels } k_spirit_up=1.0 // ęîýôôčöčĺ�*ň �*ŕáčđŕ�*č˙ îďűňŕ ńďčđčňŕ speed of spirit growth sory but that was created in hurry..it is all that simple... the only problem is the amount of runes on level up... I don't know how to change file to get more each time... and still there is only 30 levels and one choice each time so this is more for making fully potential hero witch cheating to get everything from the game after few completions. My warrior on impossible has: -all skills maxed out (also runic stone, holly anger, higher magic, alchemy...) -30 levels -28050 base leadership (max.. you will get that amount if you take leadership each time when you level up) -31 attack (the same..you will get that amount if you take attack each time when you level up) -30 defense -32 intellect(29 from level up + 3 because mage has 3) -194 mana and rage (base 20 rage and modified started mana to 20 and mana on level up to 6 just like rage rage.. 20+(29*6)=194 ) -he started witch mages spells and paladin resurrection and witch 20 crystals just like mage.. he also get 1 scroll slot every 5 levels -also changed inventory slot belt/regalia to belt/artifact so he could use 2 weapons and 2 artifacts Yeah...this is pure cheating but after few completions no one care... It works fantastic witch moded difficulty..for example enemy army strength 2.5 or even more Last edited by Watchmaker; 10-17-2008 at 10:05 PM. |
#12
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I downloaded it, open with winzip and i get the error. But thanks for the info, will make the mod for myself !
Last edited by Tanveyor; 10-19-2008 at 08:11 PM. |
#13
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Which line shows how many and what kind of Runes someone gets on level up?
Does it have anything to do with this: runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6. I tried messing with rune_might=50 rune_mind=35 rune_magic=15 And no changes I made seemed to affect level-ups. |
#14
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Works fine for me, you can change almost everything, starting gold, runes, rage, magic crystals, spells, even the starting line-up (change bowman to greendragon, lol) Mind your leadership.. All info is in the txt files, like spell names and creature names. Here's my ultimate hero:
(change hero.txt in ses.kfs) start { leadership=100000 attack=100 defense=100 intellect=100 mana=1000 rage=1000 gold=1000000 rune_might=1000 rune_mind=1000 rune_magic=1000 crystals=10000 book=1000 // ñò*ðòîâûå óìå*èÿ èçó÷å**ûå è *åäîñòóï*ûå skills_open=rage,traning //order,chaos,dist skills_off= army=archmage|100|bowman|100|priest|100|blackdrago n|1 spells { spell_resurrection=1 spell_healing=1 spell_fire_ball=1 spell_bless=1 spell_gifts=1 spell_sacrifice=1 k_spirit_up=1.5 // êîýôôèöèå*ò **áèð**èÿ îïûò* ñïèðèò* Now try to loose on impossible |
#15
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Quote:
runes=7-7 // ×čńëî č âĺđî˙ň�*îńňč ďîëó÷ĺ�*č˙ đó�*. Íĺ čńďîëüçóĺňń˙ â 1.6. I believe this would be the total number of runes per level rune_might=50 rune_mind=35 rune_magic=15 and this being the proportion of the runes you get. So on 7 runes total you get like 4 might 2 mind 1 magic 0r 5-1-1 or 5-2-0 etc. as warrior on a level up. So try changing numbers here: runes=7-7 |
#16
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Note:
I do not recommend playing with my ultimate hero, as it takes away the fun from this great game. I've tested it and it works fine. Spell names can be found in spells.txt (in ses.kfs) parameter = -1 means 1 scroll, -2 = 2 scrolls, 1 = learned Troop names in troops.txt (not all are in there) Have fun modding |
#17
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Quote:
I'll try messing with the runes=7-7 and see what happens. Perhaps testing it as 10-10 to see if that results in 10 spendable runes each level-up. |
#18
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Changing Runes=7-7 has no affect on the spendable runes you get each level. I've been testing out a save right before a level-up and no changes I make to that Runes field do anything. I know the hero.txt file is being changed, because I can change how much attack, defense, or intellect I'm going to get on the level-up, but can't change how many runes I get.
I've tried 10-10 and 10-8 and no change. I'll also try 20-20, but I don't think this is the right field. edit - Also tried 14-14 and no change. Last edited by aceshigh23; 10-21-2008 at 09:05 PM. |
#19
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#20
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Quote:
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