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  #11  
Old 09-03-2012, 06:49 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Jaws2002 View Post
I don't know where this came from.(Maybe some anti gun activist videos. )
The tracer bullets have the pyrotechnic material loaded in the base of the bullet not in the tip, so it can be ignited by the propelant in the case.

You have to save the loadout in the full mission builder and only then you can use it. The quick mission builder is all messed up. You can't make loadouts in there.


And about the zig-zaging effect, it's been explained to death. it's the wing mounted camera that's shaking, not the tracers flying in zig-zag.

You can also make the load outs in the main menu/options/plane page, then save as
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Last edited by SlipBall; 09-03-2012 at 07:12 PM.
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  #12  
Old 11-02-2012, 04:51 AM
Klabo Klabo is offline
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Smoke tracers

Def. missing
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  #13  
Old 11-02-2012, 01:51 PM
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www .youtube. com/ watch?v=mDOUgoblVZg
If one believe in all is show in these "Cinema Journal" end assuming that Stukas use Ju-88? steering column (0:27).

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Last edited by Sokol1; 11-02-2012 at 01:58 PM.
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  #14  
Old 01-03-2013, 01:43 AM
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Is there a video showing where CloD is at regards tracer appearance now ? I think the main problem was the beams of light were too thick. I have not seen the smoke swirls in CloD as I can't run it yet but I follow developments making it even tastier. I did wonder if the slight wiggle of tracers was camera vibration but the aircraft being filmed doesnt vibrate as such.
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  #15  
Old 01-03-2013, 12:53 PM
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The current state of the tracers ala the most recent patches is at a pretty good place.

As evidenced by the fact people stopped complaining about it

Seriously, they're actually pretty good to my eyes anyway. Load up and give 'em a look see!
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  #16  
Old 01-06-2013, 11:35 AM
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Hi, Unfortunately I am unable as said to install CloD though at least I now own it. I cant seem to find any videos showing current tracer development or even stills.

BOBC
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  #17  
Old 01-06-2013, 12:20 PM
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Hi,
An important insight into tracer ...(pun !)

I am as said unable to run CloD until I get a PC to do so or mess around with my existing one at the risk of causing it to misperform.

A tracer round glows and travels along doing so all the way from the barrel until it either reaches the target or expires before doing so. It does not flash on and off during that time.

It occurred to me that our impression of tracer is from camera footage where we see streaks of thin light, wiggling a little as they travel. We must not try and make a sim mimmick camera footage but mimmick what we would see for ourselves if we were the pilot or gunner or if we were not in the aircraft doing the firing.

Lets fire a single round of tracer with three normal rounds either side of it in the belt. A tracer has its back end glowing, the stuff that glows is buried inside, so as a gunner we see a spot of light travelling away from us, and as an observer outside that aircraft watching it firing left to right, we see a spot of light travelling left to right very quickly. Now lets fire a belt with every fourth round a tracer, as a gunner we see lots of spots of light with gaps between them travelling away from us, those gaps being the spacing in the belts of the tracer and also the rate of fire. As an observer outside the aircraft we see spots of light with gaps travelling left to right, spots maybe less prominent as we are not staring at the back end of the rounds.

Lets film that single round shot we did. The ww2 camera places a frame of film in its aperture and exposes it for a fraction of a second, its in fact taking a photo onto that frame of the film, the tracer will leave its mark as it travels along on that frame, as it would with a stills camera, we get a line formed, the longer the exposure, the longer the line, the frame is then moved on and another takes its place, a fraction of a second delay between exposures, the tracer has moved on a little and again leaves a line. The faster the camera frame rate, the shorter the dashes and intervals.

We need to be seeing when flying it what a naked eye would be seeing. If we wish to capture a movie that we want to look like wartime footage from the sim we would need dashes of light.

A video here showing what I reckon would or should be seen, tracer is every fifth round

BOBC

Last edited by BOBC; 01-06-2013 at 06:04 PM.
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  #18  
Old 01-06-2013, 05:03 PM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by BOBC View Post
Hi,
An important insight into tracer ...(pun !)

I am as said unable to run CloD until I get a PC to do so or mess around with my existing one at the risk of causing it to misperform.

A tracer round glows and travels along doing so all the way from the barrel until it either reaches the target or expires before doing so. It does not flash on and off during that time.

It occurred to me that our impression of tracer is from camera footage where we see streaks of thin light, wiggling a little as they travel. We must not try and make a sim mimmick camera footage but mimmick what we would see for ourselves if we were the pilot or gunner or if we were not in the aircraft doing the firing.

Lets fire a single round of tracer with three normal rounds either side of it in the belt. A tracer has its back end glowing, the stuff that glows is buried inside, so as a gunner we see a spot of light travelling away from us, and as an observer outside that aircraft watching it firing left to right, we see a spot of light travelling left to right very quickly. Now lets fire a belt with every fourth round a tracer, as a gunner we see lots of spots of light with gaps between them travelling away from us, those gaps being the spacing in the belts of the tracer and also the rate of fire. As an observer outside the aircraft we see spots of light with gaps travelling left to right, spots maybe less prominent as we are not staring at the back end of the rounds.

Lets film that single round shot we did. The ww2 camera places a frame of film in its aperture and exposes it for a fraction of a second, its in fact taking a photo onto that frame of the film, the tracer will leave its mark as it travels along on that frame, as it would with a stills camera, we get a line formed, the longer the exposure, the longer the line, the frame is then moved on and another takes its place, a fraction of a second delay between exposures, the tracer has moved on a little and again leaves a line. The faster the camera frame rate, the shorter the dashes and intervals.

We need to be seeing when flying it what a naked eye would be seeing. If we wish to capture a movie that we want to look like wartime footage from the sim we would need dashes of light.

BOBC
Mimicking what the human eye sees sounds all well and good until you realize that the displays we have, be it an lcd or crt monitor, can't come close to displaying what the human eye sees.

Having a tail on the tracer isn't what you'd see with the old eyeball mk1, but given that you'll be playing the game at around 30-60fps then you are going to have to have that tracer effect. Otherwise it'd just look like a dot jumping across the screen with each frame.

Once everyone has 120hz, or better yet 250hz screen and PCs powerful enough to play CLOD at those framerates, then having a tracer closer to what you see with your eyes makes sense.
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  #19  
Old 01-06-2013, 05:44 PM
BOBC BOBC is offline
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Hi,
I didnt know it was not possible to have a dot of light travel across the screen and look like a dot, that it has to instead be represented by a dashed line of light.
I dont know enough about PC's and Hz to be able to afford some solution to this.

I guess we go with camera view then, is there not a way though to minimise the length of the dashes we see or are they at minimum already ?

BOBC
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  #20  
Old 01-06-2013, 07:06 PM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by BOBC View Post
Hi,

A video here showing what I reckon would or should be seen, tracer is every fifth round

BOBC
What us see in CLoD actually is not too different from this video - if you see plane fire from 3rd person, like in video.

Sokol1
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