#11
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2. No guess on that one. |
#12
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hehehehe
..I had to write a special program to parse pkmdl files and invert vertex normals, though... ...And there are still some glitches...for example I wonder where that giant ammo bar popped from... But, hehe, Gniarf's HaPpY atm. Last edited by Gniarf; 03-13-2009 at 09:09 PM. |
#13
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The giant bar come from the amount of the ammo in the clips - at least the bars have grown in my Armour of God mod when I increased clip size. |
#14
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Yeah, but I did not mod clipsize!
I think it was because the weapon was stuck at the reload animation. After creating a patched pkmdl, you need to copy all the .ani files too and rename them [name of the pkmdl].[name of the anim].ani... And I hadn't done that when I took the screenie, so there was no reload anim (still, I don't get the no reload anim=infinite clip thing, but nevermind) |
#15
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OMG very nice idea! and what about two rocket launcher in both hands? btw, for dual weapons you should increase ammo capacity |
#16
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How can you hold two rocket launchers in one hand?
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#17
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no, i mean One rocket launcher - in each hand. (two hands = two R.L.)
is it possible to realize? |
#18
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We can't, but there are other options...Damn I wish we had this one. Modelling, anyone? Last edited by Gniarf; 03-19-2009 at 04:58 PM. |
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