#11
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#12
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#13
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What bugs me right now is the fact that it seems like it is third person. I played King's bounty from the very first release back in 89-90. I am used to seeing it from the top. I love that about the game. Riding or sailing around deciding which mob to attack in order to avoid casualties.
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#14
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#15
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Yeah. I think they really missed the mark with that decision considering that there are so many games based on that. The way King's Bounty played was rather unique in that sense (if you leave out HMM). I wonder how skill trees will work, if they are even a part of the game. I really loved the achievement ingame bonuses as well as the skill trees. I hope those exist in this version as well. That's what drives you to go for no loss battles ect
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#16
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I am also really concerned about the fact that they keep saying it is not a strategy game. Well, I hope they do consider different types of damage as in the original, and so on. I really like how the battles look, but I fear that they might be cutting all the fun tactical elements of king's bounty. It would suck as I've been looking forward to a sequal for years. It also makes me think the replayability of the original might be gone. A good story with strong cutscenes is all good and dandy, but if it comes at the expense of good and interesting gameplay, then it is a bad thing. I've replayed crossworlds so many many times, and I had hoped king's bounty 2 would deliver the same kind of replayability. If it is just like an RPG adventur, there really is little reason to replay the game. Using different tactics, spells, playstyles ect, is what made the previous game replayable.
Last edited by Darkeonz; 08-27-2019 at 12:56 PM. |
#17
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Last edited by Space Knight; 08-30-2019 at 11:57 AM. |
#18
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#19
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#20
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Last edited by Space Knight; 08-27-2019 at 09:35 PM. |
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