Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #11  
Old 10-31-2012, 07:12 AM
koltolv koltolv is offline
Registered Member
 
Join Date: Jan 2012
Posts: 8
Default

Thanks!
As already mentioned, this will definitely add some variety.
Reply With Quote
  #12  
Old 10-31-2012, 08:10 AM
schu schu is offline
Registered Member
 
Join Date: Oct 2012
Posts: 2
Default

It works perfectly now after a system restart, beats me why.

Thank you for the mod
Reply With Quote
  #13  
Old 10-31-2012, 08:34 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

still doesn't work
even after restart meh
Reply With Quote
  #14  
Old 10-31-2012, 08:48 PM
amyndris amyndris is offline
Registered Member
 
Join Date: Oct 2010
Posts: 13
Default

I had to restart my game (ie. New Game) for it to pick up.
Reply With Quote
  #15  
Old 10-31-2012, 08:56 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

yes i already tried it doesn't work :/
Reply With Quote
  #16  
Old 11-01-2012, 07:24 AM
koltolv koltolv is offline
Registered Member
 
Join Date: Jan 2012
Posts: 8
Default

Quote:
Originally Posted by Razorflame View Post
yes i already tried it doesn't work :/
I also have the Steam version and could not get the Steam mod to work. However, the non-Steam mod worked.
Reply With Quote
  #17  
Old 11-01-2012, 09:56 AM
sulik sulik is offline
Registered Member
 
Join Date: Oct 2010
Posts: 8
Default

I am interested in trying this mod on impossible but i am afraid if having all units accessible to buy would somehow made the game easier and later be boring to play.
Can someone who tried it to play this way a little longer advise me on what they think?
Reply With Quote
  #18  
Old 11-01-2012, 01:04 PM
Colbert30 Colbert30 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 25
Default

I will try it after my first playthrough. Having all units available from the start I consider to be, indeed, very advantageous. But going a bit faster through the boring hordes of undead is something I'll look forward to after my first experience with the game.
Reply With Quote
  #19  
Old 11-01-2012, 01:55 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

Quote:
Originally Posted by koltolv View Post
I also have the Steam version and could not get the Steam mod to work. However, the non-Steam mod worked.
well i tried both ways none of them work lol

as for giving u an advantage in beginning
heck this mod gives u a fair chance of beating the first island no loss with a proximatly 60% more chance


withhout this mod u have like 5% chance to get off the first island with no losses

and maybe that 5% is already way too high
Reply With Quote
  #20  
Old 11-02-2012, 10:03 AM
sulik sulik is offline
Registered Member
 
Join Date: Oct 2010
Posts: 8
Default

Quote:
Originally Posted by Razorflame View Post
well i tried both ways none of them work lol

as for giving u an advantage in beginning
Would you then maybe agree that in later stages that advantage would not be
noticeable ,because i like convenience of it like not worrying if i will spend my
favorite units ,so i am not obsessing about it during fight (maybe it would be more enjoyable experience because of that fact ,that is why i`m asking)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.