Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #11  
Old 07-08-2010, 09:44 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

The Error entries in the log is the most important ones, yes. They are the most helpful when troubleshooting.

The other CTD you mentioned, the one where shot, happens to alot of people. I can't remember it happening to me, so it might be driver related or some graphic setting you're playing with. Start by turning on or off the blood setting in the options. If that doesn't help, try different settings with the graphic options, you might get lucky.
Reply With Quote
  #12  
Old 07-08-2010, 10:30 PM
Geralt Geralt is offline
Registered Member
 
Join Date: Jul 2010
Posts: 11
Default

Or turn it off all graphic options

I don't care about good graphics, I'm playing old games of spectrum like Dungeon Master, UFO Enemy Unknow, monkey islad etc.

Txk again for all, now I´m go to sleep, It´s late here, and tomorrow I have to get up earlier to go study, tomorrow I paste all of my "error" CTD log.
Reply With Quote
  #13  
Old 07-11-2010, 07:16 AM
Geralt Geralt is offline
Registered Member
 
Join Date: Jul 2010
Posts: 11
Default

Here it is more of them

00:00.023 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.025 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
02:04.448 ERROR [0] .\Monster\m_general.cpp (5557) !HealingObject
48:33.032 ERROR [0] .\World\Squad.cpp (230) Target deleted. POPing task.
54:27.690 ERROR [0] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
56:03.370 ERROR [1] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.026 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.018 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
03:18.859 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected
Reply With Quote
  #14  
Old 07-11-2010, 08:25 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by Geralt View Post
Here it is more of them
00:00.023 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
03:18.859 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected
These are very common in the game and doesn't cause any serious problems, and the WillBeHit error only occurs once when the game is newly installed. The other one is a misplaced " that I've tried to find but it still eludes me. But it's not a big issue so i've learned to live with ti.

Quote:
Originally Posted by Geralt View Post
54:27.690 ERROR [0] .\Quests\E1p\e1pext.cpp (284) Interlocutor not found by GUMID: -1
This happens when the engine can't find the INI file for an NPC or the NPC's INI file has been altered in some way. But since you're playing vanilla it's weird for that to happen. I know that this causes a CTD, often when you try to leave the sector where the NPC is located.

Quote:
Originally Posted by Geralt View Post
02:04.448 ERROR [0] .\Monster\m_general.cpp (5557) !HealingObject
48:33.032 ERROR [0] .\World\Squad.cpp (230) Target deleted. POPing task.
These two are new to me, from what I can tell they're prolly a result of the memory leak, but I'm not sure.

Is the game more stable since you started playing in shorter sessions? Or do you still get CTD's as often as before?
Reply With Quote
  #15  
Old 07-11-2010, 01:52 PM
Geralt Geralt is offline
Registered Member
 
Join Date: Jul 2010
Posts: 11
Default

Yes, for the moment, the game only kick me out when someone shoot me.

I put all the graphics options ON, I want to see If putting it OFF, the game run better or not, So I'm gonna try diferent options to see what happend

I'll keep posting log's here, you are very kind for healping me, Thank's again.
Reply With Quote
  #16  
Old 07-12-2010, 06:07 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

I just remembered that a long time ago there was talk about the stability and the anti-aliasing. The tip was to set it to 2x or lower and that should increase the game stability. Since I've never had any problems with stability I've never known for sure if it works, but it could be worth checking out in your situation.
Reply With Quote
  #17  
Old 07-18-2010, 03:03 PM
IceShade IceShade is offline
Approved Member
 
Join Date: Jul 2010
Posts: 114
Default

I can say for sure that under Windows 7 64-bit, stability has massively decreased, compared to XP 32.. Even when running XP32 SP3 compatibility, I randomly crash trying to open the map screen, open the radio, after saving (but fortunately not corrupting it)... I think I've pressed F5 more than I've fired bullets.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.