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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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All I've seen from SoW/Il2CoD so far of course
And there's no doubt that the railway will be stunning! Il-2 < v4.10 doesn't have anything one could call "Railway", lol. |
#12
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Our monitors are much smaller than the instrument panels and windows in an aircaft, so we have to zoom out to fit much in. That means we have to zoom back in to get a good view of the aircraft we're shooting.
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#13
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Il2 uses the same mathematics as any other 3D game, and the scaling is perfectly correct according to field of view, object size and distances. In fact this isn't even part of the graphics engine itself, but all done by OpenGL. I think there are a handful of objects which don't have the right size but that's it. You can expect Cliffs of Dover to work the same way, except that it should be more flexible to find a comfortable position/zoom balance. |
#14
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1) Clickable cockpits.
2) Realistic engine operation that require realistic use of throttle, mixture, prop-feather, radiator, and so on. 3) Realistic use of weapons. Not just press button "a" for fire guns, button "b" for droping a bomb. If some lever/s or switch/es have to be moved or pressed previously for droping a bomb or firing guns, i want it modeled. 4) Air battles with lots of airplanes in the air. 5) Realistic ATC. 6) Realistic airfield operations. Start up on taxiway and roll to the airfield for taking off, and things like that. |
#15
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I hope CoD will be more flexible though to set this distance for people with powerful systems. But there's no real solution to this problem except raw GPU power. Lock On fades in the objects so pop-ups aren't as obvious, but people regularly complain about this ("I see transparent houses, please fix this bug"). |
#16
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Looking forward, yea
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I look forward to Matt & Lance list happening as well. Sounds good. |
#17
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You need to look harder then, objects do pop in WoP, you also need to consider the very limited area of object detail in WoP, what we have seen in CoD shots shows trees and forests all the way to the horizon, something you do not see in WoP where the horizon is a low resolution trade off.
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#18
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Ill second that .
Last edited by fireflyerz; 01-30-2011 at 08:56 PM. Reason: trtyjeryeriyeryjerjyejejyjeyeyeoyoeyjoyj ejy 2w46i\=w0y \ey |
#19
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Hey, Foo'bar, I'm really looking forward to see your great work in CoD , mate.
Thanks in advance. |
#20
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1. Realistic engine management
2. Realistic FM 3. Realistic DM |
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