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Battle mode Strategy, hints, questions

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  #11  
Old 11-02-2008, 05:00 PM
MajorS MajorS is offline
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Your best tank is any Level 5 unit with target on it and someone healing them
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  #12  
Old 11-02-2008, 05:30 PM
Namel Namel is offline
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Quote:
Originally Posted by Metathron View Post
Good, but have you had problems with your leadership? Or is there some sort of cap, i.e. do ghosts add more ghosts only up to your leadership's limit?
I only use stacks of 80% or so of my leadership and on occasions use sacrifice on them. You can use heal too to kill some of them if they go over leadership.
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  #13  
Old 11-04-2008, 01:21 PM
alon alon is offline
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Quote:
Originally Posted by aaaaa View Post
Do you have unit to recommend for such defender/tanker unit?
As was mentioned before, level 5 units are your best tankers because they have the greatest amount of Hit Points = TANK. It's in the very definition of the word.

So I think your Tank Progress tree for a single unit could be something like:
Cavalry > Giants > Green Dragons

A couple more point:s
Giants + Level 3 Stone Skin = virtually invulnerable.
Any tank + Target = perfect anti-Archers.
Giants / Green Dragons + Level 1 Sacrifice = Free Resurrection!

Plus the giant stomp ability is nice.
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  #14  
Old 11-04-2008, 10:33 PM
Darmani Darmani is offline
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I'm a big fan of Ancient Ents. Typically my first move in battles is to teleport them over and cast Stoneskin on them. If some of the enemy stacks have fire damage, I'll cast Divine Armor instead -- it replaces their 100% Vulnerability with 36% resistance. Oftentimes they can take a full round of hits from the enemy army without dying. I can't use healing on them, but I can use Life Light, which makes this strategy even more awesome for the Land of the Dead. When one of them dies, well, I keep a stack of Thorn Hunters for Sacrifice+Time Back for that purpose.

Yes, the enemy can move away, but the Ents can still use Wasp Swarm, and, if need be, there's Target and Mass Haste.

(By the way, having something low-level enough to use Time Back on in my army allows for major exploits. When I fight an army with a stack that has the No Retaliation ability, I keep it alive, get infinite mana by letting it bang on my Ancient Ents with Magic Spring for a while and get practically infinite rage by using Rage Draining. I then use Sacrifice+Ressurection to get free Thorn Hunters, and, once I've gotten them to full, use Sacrifice +Time Back on them to regenerate all my other stacks. Thus, I turn a heavily-depleted army into a full one for free.)
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  #15  
Old 11-07-2008, 12:08 AM
Smash Smash is offline
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people miss a point, hp per leadership is not the most important thing but resistance and defense are thanks to them unit will stay longer.

Most important is physical resistance.
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  #16  
Old 11-07-2008, 01:28 AM
player1 player1 is offline
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Actually, both are important. If just cost effectiveness is important, not just 0-loss policy.
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  #17  
Old 11-18-2008, 12:58 PM
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Gatts Gatts is offline
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well, I wonder where could be the catch - but for me didn't sacrifice work on green emerald dragons... (still I have them in my undead army for the "get me more mana" reason)
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  #18  
Old 11-18-2008, 09:55 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Ents dish out 100-140 damage per unit They hardly get a mention on here?
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  #19  
Old 11-20-2008, 10:13 PM
Smash Smash is offline
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They are plants plus no useful abilities :/.
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  #20  
Old 11-20-2008, 11:45 PM
Muzzy Muzzy is offline
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I like shamens early on and to cast the totems. Most enemies go out the way to attack them first. Whilst you can cast spells and rage off from range. Phantoms a good spell to us with them and ice orb handy to tank with.
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