Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Magiс system and Pet Dragon

Magiс system and Pet Dragon Questions, tips and discussions

Reply
 
Thread Tools Display Modes
  #11  
Old 02-23-2010, 05:11 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Not quite. If you increase their health, it does do more damage, but it won't kill more units, due to the increased health. Effects that increase magic damage however will help quite a bit. You may notice that Ball lightning is more effective against droids, due to their -50% magic resistance.
Reply With Quote
  #12  
Old 02-23-2010, 05:33 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Well explained In essence, using peacefulness in conjunction with mark of blood and ball of lightning is just for posterity.

It will be fun if anyone finds a really, really big stack of droids on impossible and does the trick you explaned, Zechno. The damage can be literally sky-high.
__________________
Reply With Quote
  #13  
Old 02-23-2010, 05:41 PM
Elias_Maluco Elias_Maluco is offline
Approved Member
 
Join Date: Nov 2008
Posts: 61
Default

Ball of lighting is really the best ability, late game.

At the beggining, it does not seems that effective. I just finished Paladin (hard), played with the Blue dragon. Now I restarted with Warrior, using Purple. I found lighting not being too useful in low level battles, most of the times.

And I really miss the extra initiative the Blue gave to my snakes and such. The +1 attack the Purple gives doest not makes much of a difference later on, and you will eventually get the ball anyway. But the +1 initiative to animals is useful through the whole game.

Thus, I think Blue is the best pet Dragon.
Reply With Quote
  #14  
Old 02-23-2010, 06:20 PM
pavned pavned is offline
Approved Member
 
Join Date: Jan 2010
Posts: 84
Default

PErsonaly I think the best to start with is the Green one for the treasure finding ability. You can find some good stuff as early as the training drill.

But I do love the Ball of Lightning, especially on impossible where there's enormous stack of ennemies.
Reply With Quote
  #15  
Old 02-23-2010, 06:57 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by DGDobrev View Post
Well explained In essence, using peacefulness in conjunction with mark of blood and ball of lightning is just for posterity.

It will be fun if anyone finds a really, really big stack of droids on impossible and does the trick you explaned, Zechno. The damage can be literally sky-high.
That's an interesting point. You should be able to mark the droids, plus lightning them and do 120% of the stacks health in damage. Would be really funny if it worked.
Reply With Quote
  #16  
Old 02-27-2010, 02:26 PM
N3MES1S N3MES1S is offline
Approved Member
 
Join Date: Nov 2009
Posts: 241
Default

Quote:
Originally Posted by Zechnophobe View Post
Not quite. If you increase their health, it does do more damage, but it won't kill more units, due to the increased health. Effects that increase magic damage however will help quite a bit. You may notice that Ball lightning is more effective against droids, due to their -50% magic resistance.
Ball of lightning is based on % of the troop health per unit, not on atk power (atk power on ball of lightning means that u can kill more % on 1 troop). So, if u raise the health of a entire troop, u kill more % on that troop. Almost thats the way it works for me -.-

Last edited by N3MES1S; 02-27-2010 at 02:28 PM.
Reply With Quote
  #17  
Old 02-27-2010, 07:13 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Ah, you are incorrect. The damage number is equal to a percent of the total health of the stack. So by increasing the health by 30% you will increase the damage by 30%, but will not kill any more units, due to that health increase, it is a wash.

Keep an eye out for it, if you have a max ball lightning, and have it hit stacks with peacefulness on them, it still won't kill more than half the stack. (unless the stack has weakness to magic, like bots).
Reply With Quote
  #18  
Old 04-04-2010, 05:56 AM
Goekhan Goekhan is offline
Registered Member
 
Join Date: Apr 2010
Posts: 5
Default

At first levels, Ball of Lightning will be somewhat useless. Low shock chance, low damage%. And since enemy total HP will be also low, Crushing Blow will defeat Ball of Lightning.

And N3M3S1S, you're totally incorrect. It's basic calculus for God's sake. Increasing health of a troop doesn't mean stack number grows bigger. Total stack hp gets bigger.

Use it when you face an enemy stack(s) with very high total hp.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.