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  #11  
Old 04-01-2012, 09:43 PM
moggel moggel is offline
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I'm experienced with VS and C# and got exited to realize scripting is done in my "native language". Are there any dokumentation for the libraries that I can explore?

Thanks
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  #12  
Old 04-01-2012, 11:01 PM
FG28_Kodiak FG28_Kodiak is offline
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No, not at the moment.
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  #13  
Old 04-02-2012, 09:09 AM
moggel moggel is offline
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Too bad. Is there any word from Oleg et. al. when their API will be officially "released" (documented)?

Until the, I very much look forward to your upcoming tutorials!

Cheers
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  #14  
Old 04-02-2012, 09:45 AM
FG28_Kodiak FG28_Kodiak is offline
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At the moment the API seems unfinished like the other parts of the game. So may be in the Future
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  #15  
Old 04-03-2012, 10:46 PM
moggel moggel is offline
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Just a quick question Kodiak: Is it possible to debug using VS2010? That is, can I attach to a CLOD process (if so, which one) and set breakpoints in the code in order to examine what happens when?
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  #16  
Old 04-04-2012, 05:22 AM
FG28_Kodiak FG28_Kodiak is offline
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No, its not possible.
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  #17  
Old 04-04-2012, 10:29 AM
moggel moggel is offline
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Ok, I suspected as much. I suppose one is down to "poor man's debugging" using a textual log or something then to figure it all out...
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  #18  
Old 04-08-2012, 11:40 AM
moggel moggel is offline
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Me again...

I'm into scripting now and things are slowly starting to fall into place. I've experimented with triggers, got some planes to drop a wing and so on, all in the good name of exploration.

However, I really do miss the ability to write some output into a console window. I've seen several scripts that write to the normal System.Console and since it's possible to configure an "Info Window" to write "Console Output" I thought I had found the way to do it. However, the only stuff that goes into such an Info Window is the stuff written by the game engine it seems. I never see any of my own stuff ending up in there.

Is there some neat trick I need to know about in order to make use of System.Console? Why else do script authors bother to write to the System.Console?
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  #19  
Old 04-08-2012, 11:54 AM
FG28_Kodiak FG28_Kodiak is offline
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you can write things into console with
example:
GamePlay.gpLogServer(null, "Teststring", null);

Explanation
void gpLogServer(Player[] to, string format, object[] args);
first argument is the addressat.
null = all can read it.
new Player[]{ player} = single player
or Array of players, which will get the message

second parameter is the Message itself.

third parameter are additional values.
null = none.
new object[]{ value1, value2}
example:
GamePlay.gpLogServer(null, "Red has {0} Points, Blue has {1} Points", new object[]{redpoints, bluepoints});
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  #20  
Old 04-08-2012, 12:15 PM
moggel moggel is offline
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Works perfectly! Thanks mate.

BTW: In C# you can initialize arrays implicitly:
GamePlay.gpLogServer(null, "Red has {0} Points, Blue has {1} Points", new[] {redpoints, bluepoints});

Cheers
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