#11
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My question is more to do with how the planelimit is implemented. I'm sorry Alpha, but you didn't really answer my question..... I'll try asking it another way: If I have: SpitfireMkV=10 Can 20 pilots actually select a Spitfire at the beginning of the match, and then if half of them are shot down, the Spitfire is no longer available for respawning pilots? OR Can only up to 10 pilots select a Spitfire at the beginning of the match? |
#12
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You have 20 planes that's 20 available to fly till they start getting shot down, and 10 pilots, so one pilot might trash 10 planes so long as he survives before killing all available pilots which is 10. Or the 20 Aircraft are all lost. You need usually more planes than pilots or the same amount. Using IL2SC interface you can set Aircraft 20 Pilots 10 something like this which cover the teams not individual ac. Or In the .ini file something like this which also covers the teams not individual ac. Then set individual ac limits in the [PlanesArmy1/2] Last edited by KG26_Alpha; 05-26-2010 at 03:33 PM. |
#13
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Thanks Alpha we kind of understood what you have just said, but we weren't exactly sure how the it worked when pilots get kicked. We did some testing sessions on our server, and this is what we discovered:
1) The plane limit for a type refers to the number of planes of that type that can fly simultaneously; (So if limit = 6, only 6 planes of that type can fly together at the start). 2) This limit reduces as planes of the type are destroyed; (So if 2 planes are destroyed, from that time onwards, only 4 planes of that type can fly together). 3) If a pilot selects a type which is already 'fully taken', all of the pilots still on the ground will get a kick warning, and one will of them be eventually kicked - not necessarily the last pilot who spawned; (So if a 5th pilot then spawns in that type of plane, any one of the pilots still on the ground will get kicked). 4) A pilot who is being warned will get kicked almost immediately if he takes off. It will take longer if he stays on the ground. 5) Pilots will not get kicked for no apparent reason, if they understand points (1) (2) & (3). This is the ini file for a map that we are using for an upcoming match. A-20's and 110's are limited to 6 each. Quote:
Last edited by _RAAF_Stupot; 05-28-2010 at 10:31 PM. |
#14
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Ok
Didn't realize you had a kick issue/feature. Yes depending on the pilots available too, have you tested to see if limiting the pilot numbers changes anything. I'm trying to exactly remember some of the settings I used to use but since I've been working on a new server for the last few months. There's a new FBDj 2 coming out which will suport v409m and the mod pack aircraft better. http://www.greatergreen.com/forum/index.php?board=2.0 IL2SC future development has been abandoned |
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