Quote:
Originally Posted by Codex
The current engine in IL-2 1946 only bump-maps water AKAIK. There are no height maps used for the aircraft skins so no bump-mapping there, as for the terrain a lot of review sites have stated bump-mapping is used on the terrain but I fail to see it.
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It's quite noticeable on terrain if you set a late afternoon time, so the sun is low. It's not necessary to use a separate height map...you can bump-map a texture using itself as the bump-map, interpreting light/dark transitions in the texture as changes in height or angle. Or am I using wrong terminology?
I may have to revise my comment about caustics...I was recently testing some maps for SEOW, and noticed a line about caustics flash by in the console as the mission was loading, so perhaps there is already some support for it in the existing game. Perhaps to do with water in shallow areas?