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FM/DM threads Everything about FM/DM in CoD |
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#11
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I don't recommend using tracers to heavily, they tell both AI or a human that you are there. Precious seconds of surprise are lost, they are also an invitation for help to arrive for your opponent. They can be seen for a long distance, just as importantly they take up valuable belt space, and decrease damage potential from the hit average.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 08-28-2012 at 09:05 PM. |
#12
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I have read that closing to 70m was used a lot during the war. Quote:
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Aiming at the rudder will generally hit those targets you mention, plus pilot maybe. Quote:
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The Hart round is my favorite too!
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#13
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The RAF fighters are not even worth flying with the default ammo loadout; it's really only good for wounding or injuring gunners. Forget about a 109 with that loadout, you will only suceed in perforating his cooling and as we know the planes in COD can go seemingly forever with streaming coolant, even at full power.
As it is not possible to chase down a 109 you only have split seconds to work with in turning deflection shots or high speed bounces. I load all guns with solely dewilde and armour piercing, with the dewilde having the greatest effect. There is something definitely wrong with the damage modelling at present however; if you load all guns entirely with dewilde the wings blow off he111's instantly in spectacularly unrealistic fashion. I tend to work around this bug by making half loadout armour piercing. With the loadout like this you are likely to both set fire to the enemy or disable it's control surfaces. I have never caused structural damage to a plane with ball or any other ammo other than armour piercing so as far as i'm concerned only dewilde and armour piercing are of any use. Last edited by trademe900; 09-03-2012 at 12:29 AM. |
#14
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Referring the aircraft.ini, iL2CoD-v.1.08.18956, the standard convergence for all BF109E is defined as follows:
nose mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 400 m (Visierschuss) horizontal convergence == 420 m (Kreuzung) wing mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF/M (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) There is a good reason why vertical standard convergence is 500 m (Visierschuss). The German iL2CoD munition types have been animated in a version "verbessert" (improved). The cartridges are of high-velocity type for maximum performance in aircraft machine guns and give higher pressure than other 7,9 mm rounds. ... and here are the standard convergences for all iL2CoD Spitfires and Hurricanes, taken from aircraft.ini, iL2CoD-v.1.08.18956: vertical convergence == 370 yards horizontal convergence == 370 yards ~S~ Varrattu
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#15
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#16
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I wonder if those pilots had their ammo belts adjusted to their preference load very often back then. Statistically speaking, the Brit guns did very well, but was some tweaking done at times. Or was there a very ridged policy in place?
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#17
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RAF pilots did not always fly the same a/c. Did the pilot have his guns adjusted to his convergence preference before every flight?
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#18
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Good question, maybe someone will have an answer...I know for certain that the Brit default convergence/load in game is just fine. I think, judging by my own experiences, the problem people have. Is not having the cross hairs square with the target. The more level you can get the hairs to the wings, the greater the hits. In the British aircraft I stopped leaning to the gunsight, because I found the jumping, bouncing a distraction. There is only a few seconds to make the shot, best to use that time to square up the hairs.
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#19
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Could someone please explain the distinction between horizontal and vertical convergence. I really struggle to make any sense of this. In real world terms, how is it possible to set two different values for convergence? What am I missing here?
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#20
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VERTICAL: HORIZONTAL^ |
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