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Technical issues Everything about technical problems and issues |
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#11
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Quote:
@thales100: Actually a patch can save the day. Quake4 took advantage of multicores with a patch after all |
#12
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What are you talking about, I have a Q6600 and the game uses all 4 cores:
http://i41.tinypic.com/kor39.png Granted, it's not the best multicore optimization I've seen (Unreal Tournament 3, Burnout Paradise, etc) but it DOES uses all 4 cores |
#13
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You're using the DX10 Benchmark tool. Instead of that, run the actual game (both Russian and European versions) to see what we're talking about
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#14
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lol, I don't even have Vista, how could I use the DX10 benchmark tool? Those results are from running the game (European version)
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#15
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Quote:
Really ? Well lets give hope a chance. Quote:
GTA 4, on the other hand, has a great multi core optimization. Last edited by thales100; 02-26-2009 at 06:50 PM. |
#16
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This is ridiculous. The framerate is lower than Crysis at max settings, and it barely has to render a tenth of the content. The performance really has to be optimized, this is absolutely unacceptable.
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#17
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thales100, sou Português
when I played the russian version, I'm pretty sure it only used one core too, so the EU version at least has that improvement (though I didn't notice any performance increase in the game itself... go figure). |
#18
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Here are my results with Cryostasis. It seems that by showing one graph for the CPUs usage in Task Manager mislead me. HOWEVER both cores are running at BELOW 50% (in fact, a lot of times you can see that the game is using only the 30-35% of them). It is a seriously bugged CPU utilization after all
Last edited by john2; 02-26-2009 at 08:55 PM. |
#19
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#20
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your eyes and your brain work with 24 fps. u can't see more than 24 fps.
so it doesnt matter if u got 24 fps or 500. it will look the same for every human in the world. so why it is not playable with 26 fps for u? |
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