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King's Bounty Editor Info, hints, questions and etc. |
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#11
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Naming Convention!!!
I probley am talking to myself alot here... lol. And answering alot of my own questions out of determination and impatients. However, I believe someone out there may find my issues and fixes some what helpful. So here goes.
I found a strong way of orginizing those textures. It will take several hours to set up, but will save you countless hours later. Re-naming the textures from russian to english is a pain. However, It must be done!! I recomend opening up the first pack (Autumn) Maximizing the texture material window (as it "undos" your word highlight if you mouse over the editor map, really anoying!). Go through and just re-name the russian tip to the actual file type itself..ex; human_rock_01. Once you renamed that whole package, create children for that package. Now you can mouse over and see human_rock_01, right click it and assign it to your Human Rock child. Go through and put them all in there proper places.... ten hours later you have a wonderful and orginized texture pallete to work with for the next 10,000 hours of game development! Yay I can finally open just grass and a type of grass!! and read the tool tip!! Halaluya! Now lets just pray this editor doesn't choke somewhere else next......Or even make me redo all that |
#12
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Buggy...
Okay, the whole Editor is complicated, but worse than that, it's Buggy. It's nothing critical, but may slow, or drive away those who are trying to make new maps (or edit those already made). The worst bugs are related to textures, so I'll post them here.
Here are some things I would like to point out: Texture related: -While working on one session without restarting the Editor, there aren't any specific problems, except that the texture layers are hard to get used to and hard to understand. However once you save your work and exit the Editor, then start it again, you will have lots of problems like when you try to texture something you will have a "no texture" drawn on your terrain(just like JonnyFiveAlive mentioned), and the Editor may just crash. -In the attachment below, you can see what happened to me just some time ago. I unintentionally did that with just two clicks and the third one, which was an attempt to erase it, crashed the Editor completely. -As mentioned above you will have to organize your textures yourself, which is not a bug, but still a major hassle. Other stuff: -While creating a session, just after creating your first map, the Editor crashes. It is not a big deal, as you can just start it again and everything is fine. -Some minor issues with terrain Levels, which is also no big deal, since you can overcome them with some effort. -Difficult number input, which had me inputting my numbers several times over to get them right. I don't know exactly why is this, though. Just one last thing: -This is only happening on one of my computers, so it might have something to do with my settings, but here it is - All of the helpers like Grid, Chesspieces, Paths e.t.c. are gone, I can't see them, which slows down my work. They started to show sometime ago, but they're gone again, so I would like to know what could affect them? That's about what I can remember so far. These stuffs(bugs) might not affect other users, or versions, but if they do, then it is only fair to ask for a better version of the Editor. Regards, Bladeking77. P.S. Sorry if my English is a little bad. |
#13
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Hey Bladeking77
Appreciate your feedback, I thought I was alone on this one, lol. And your english is fine btw, probably better than mine for typing . So reading your post I got excited, as I thought you would give a salution to your first texture related bug. I did post earlier how I fixed the [tex not found[ bug. However, it started agian! Basicly everytime you leave the editor and come back, and paint, it does it!. I got so mad, I closed the editor and looked for a reply on this forum as a last resort. It's really my only big issue at this point, and I really cannot work this way. My only salution for this bug, is too.... step 1) create a new "game session", then make a random map, save and close the editor.. step 2) I then go into my sessions folder, into my old game that has the bug. copy my locations folder (containing the map I made). Step 3) go back into my "new session", delete locations folder, and paste in my old one.... Step 4) relaunch the game and pray it doesnt crash, if so... Repeat the process.... I seriously can't do this everytime I reload the editor... Please tell me you know an easier way around the [tex not found] bug.... Cause this is really brutal! I would like to stick with one session for more than a day...lol. It's basicly ruining my experience and I refuse to go on further until I find a salution. But what about my determination and desire to build more!!!?!!?! Help! Thanks, -Jonny 5 |
#14
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Texture Comments Rule!!
I went through every texture pack starting from Cave1 down to the last - Spiderboss..
I went through Re-naming the Comments to the the exact name of the texture file. Through this process I learned a tremendous amount of information, AND found dozens of terrible flaws repitition and naming conventions. As painful as this was renaming all the textures. It actually opened my eyes to what I actually have to work with when painting. I littrilly recomend doing this, and not just winging it by eye when painting. Things to note: 1) Several of the textures are used in multipul packs. Example: After renaming my dwarf packs, and going into my elf packs. Most of the texture comments were already re-named for me to Dwarf_dirt_01 etc.. So I right away knew, I was dealing with dwarf dirt not some "new" elf dirt. 2) Alot of the naming conventions are completely messed up. From Human_word_01 to Humen_word1, or Human_word_word_1a.. None of your actually look alikes will ever line up side by side, unless you re-named the textures themselves.. Even more work!! (But thats ok, I have a tip / work around for this). 3) Theres alot of cool "decals" or "alpha channel masks" (leaves, gold, rocks, you can paint ontop of textures). However, theres a few good unique ones in each package, which would work great for any of the packages!. Helpful Tip! If you name all the comments, you can then orginize them into children sub folders to really make life easy. Example: DwarfLands, Put your mouse over the first sqaure that reads, Dwarf_grass_01, and place it into a Dwarf Grass folder.. After goign through the list you should have the following: Grass, Ground, Mines, Mountains, Roads, Rocks, Stones... Result 1: Now you can work your pallet from the ground up!.... Result 2:After renaming all folders, you can open Dwarf Grass, Human Grass, Elf Grass etc.. And work from a broader pallet of just grass!! etc... Result 3: Now you can open all your "clutter" or "alpha channel" brushes, all at once. Paint leaves, rocks, paths, decals, all over your map with ease! |
#15
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Any chance to provide editor documentation in the same way you did with the textures? (as a Sticky?) It can be in Russian, if you don't have English version.
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#16
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Hi!
Could you post the file as a torrent? |
#17
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Quote:
Daniel. |
#18
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always it is cut
Why does it never end the download? Can you put the file in torrent or some hostfile, please? Thanks
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#19
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Help
Link to textures dont works. Please help!
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#20
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Can you please reupload this textures? I can't find them anywhere on internet
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