#11
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SNAFU -
What do you mean by Environment types ? Unfortunatly I'm not that versed in the FMB stuff. I thought any static planes, trucks, tanks, etc added to a mission were listed under the [Stationary] section of the .mis file. AI objects are listed under the [Chief] sections. Other building objects are under [Buildings] which would be great if we had a way to identify those being destroyed. That was always a problem with IL2 is you can create a factory complex, but had to place cars/static objects inside to register when they were destroyed. Can you post an example of a .mis file with the environment types ? Wildwillie |
#12
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With "Enviromental" Types I mean all objects listed in FMB under "Enviroment" (?not sure if thats is the right designation in the english installation, I have the german one installed). For excample this object:
Static274 Stationary.Bf-109E-1 de 280631.88 212409.64 3665.00 or this Static278 Stationary.Renault_UE_Track_CargoSet2 gb 245508.16 233959.69 -120.00 Is not recognized with OnActorDestroyed of course, because it is no actor. Artillery-Objects in FMB as: Static258 Artillery.Bofors_StandAlone gb 88914.33 195537.75 75.00 /timeout 0/radius_hide 0 are Actors and are therefore recognized - that was what I tried to say. Last edited by SNAFU; 11-16-2011 at 05:11 PM. |
#13
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They must be another form of Actor that we have not identified yet.
Right now I know of 2 types of Actors Actor as AiAircraft Actor as AiGroundActor There must be others or else I would not be receiving the "Not Destroyed" errors after loading a new mission. I think another one is something like AiHuman, but not positive. (Saw some errors in the console that leads me to believe that. Unfortunatly the file was deleted before I could process it) Code:
NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i |
#14
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#15
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I think NOT Destroyed actor is some sort of a bug. I do not know what kind of objects are causing it.
It is not possible to track any Static objects besides artillery yet. (It was not possible for artillery several months ago either.) Probably this is made to reduce hardware load but will be changed in the future. Till then we have to use objects other then Statics if we want remove them or track by stats. Statics can be used for decoration only which is their initial purpose in the game I think. |
#16
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This is a tough one, as not al the features of COD are yet turned on or mature enough to be error-free. Triggers might be the way to go initially, but hey, what would I know.
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#17
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#18
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ps. Anyway it is possible to place them outside at corners of the buildings. |
#19
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OK I've done some more testing and you guys are correct.
Most of the objects cannot be tracked in stats yet because they do not trigger the OnActorDead/OnActorDamaged methods. That really puts a damper on objective based missions unless it is shipping based. Also only adding Artillery to buildings will you get anything about them being destroyed. Do we know with what patch the other ground objects will be fully functional. I would like to have all Stationary objects be able to report as dead when destoryed by another objects. Next is clearing up the Not Actor Destroyed errors when loading a new mission. RAF238thWildWillie |
#20
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There are ground objects other than artillery that can be tracked like tanks, cars and other non-static objects. The purpose of static objects is to reduce processor load. That is why no complex code is associated with them I think.
If performance is not an issue and we want to track the objects we can use non-static objects instead in our missions. It is a mission-maker preference I think. The devs are aware that we need to track statics in stat somehow. |
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