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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #11  
Old 01-27-2012, 03:54 AM
dflion dflion is offline
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Cool Tigermoth gound handling

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Originally Posted by BO109 View Post
Yes, the tiger moth is a nuisance like that spinning on the ground with nothing turned on, I've wrecked a few hangars trying to get airborne. It also happens with the spit, though less noticeable. No amount of rudder will make it go in the direction you require.

Other than that, I have to say its a stonking good little campaign, waypoints are correctly spaced and set up, even the approach marker waypoint for landings are included, the missions end when you land safely, rather than waiting a few minutes, and there appears to be less of the endlessly cirling the airfield waiting for landing clearance.

Great work, love the historical touch, none of the hollywood muck of the original campaign, not to mention the bibliography in the notes. I tip my hat to DF Lion.

Bo.
Thanks for your feedback on the campaign BO109, much appreciated.

My main computer is beng rebuilt at the moment, so I can't test anything. I think the problem with the Tigermoth spinning around is something to do with setting up the airfield wind direction and speed in the FMB. I built this campaign in the first version of the game and then adapted it into the latest version. In the latest version I think the wind parameters have been turned on in the FMB. When I get back into the game I will test it.

DFLion
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  #12  
Old 01-28-2012, 12:44 AM
BO109 BO109 is offline
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Should you require any further testing, I'd be happy to help out. All I can say about the campaign is that it's significantly better than the one supplied by 1C. Hope you get the ol' PC up and running soon. It's folks like your good self that make this game worthwhile.

All the best.

Bo.

P.S. to NoTimeJeff and others, when installing the campaign, click the IL2Campaign Tool.exe, and hit the 'Campaign' button, and locate where you have extracted the zip file. Once you locate the Spifire_Dawn_Ver_1.02 folder click ok.

Beneath that, it will have Steam Path c:\program files (x86)\steam\ or similar, depending on your system configuration. Don't change this. Just hit install, and then fire up the game, it should be listed under your campaigns. ~Now, get your Cocky Dundas on.....
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  #13  
Old 01-29-2012, 09:17 PM
rslot rslot is offline
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Logged in as i just wanted to thank you for the great work and effort. Played through the original and now 1.02. Much better than standard missions supplied with game so shows what really can be done with this game. Really got into the gradual experience curve and helped me get immersed into it and success in a mission really meant something. Also first time i took off and saw a train chugging along made me do a double take. Grew up around Tangmere and learnt to drive on the runway so missions based there were especially welcome.
Can't wait for the next episode if you have the time!
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  #14  
Old 01-30-2012, 02:31 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by dflion View Post
Thanks for your feedback on the campaign BO109, much appreciated.

My main computer is beng rebuilt at the moment, so I can't test anything. I think the problem with the Tigermoth spinning around is something to do with setting up the airfield wind direction and speed in the FMB. I built this campaign in the first version of the game and then adapted it into the latest version. In the latest version I think the wind parameters have been turned on in the FMB. When I get back into the game I will test it.

DFLion
The moth is as light as a feather and has no wheel brakes, so weather-cocking (the tendency to yaw into the wind that is so prevalent in tail-draggers) is more pronounced.

The best thing you can do is pull the stick back into your lap and once your engine is running, you can use short bursts of throttle with a lot of rudder to turn it around. Just remember to keep the stick back so that you get the required downforce on the tail.

It might be beneficial to relax back stick pressure during turns, so that the tail skid doesn't dig in and act as a brake, then pull back again once you are facing where you want to and you center rudder and chop throttle, but i haven't tested this extensively.

Hope it helps
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  #15  
Old 01-30-2012, 05:52 AM
dflion dflion is offline
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Thumbs up Ground handling the Tigermoth

Quote:
Originally Posted by Blackdog_kt View Post
The moth is as light as a feather and has no wheel brakes, so weather-cocking (the tendency to yaw into the wind that is so prevalent in tail-draggers) is more pronounced.

The best thing you can do is pull the stick back into your lap and once your engine is running, you can use short bursts of throttle with a lot of rudder to turn it around. Just remember to keep the stick back so that you get the required downforce on the tail.

It might be beneficial to relax back stick pressure during turns, so that the tail skid doesn't dig in and act as a brake, then pull back again once you are facing where you want to and you center rudder and chop throttle, but i haven't tested this extensively.

Hope it helps
Thanks for this information Blackdog_kt. The Tigermoth is as 'light as feather' and has been faithfully modelled in the sim, it is a delight to fly. At start-up, pulling back on the stick hard gets the elevator up into the propwash and the down force on the tail and this helps stability.
I have managed to successfully taxi the Tigermoth in the missions, both prior to takeoff and after landing, although the swing is hard to correct sometimes.
I still think the wind direction and strength is a factor in the sim (faithfully modelled), as I have noticed seeing real Tigermoths starting-up and taxying and there is always somebody walking on the ground holding and guiding the aircraft if it is a bit windy.

DFLion
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