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#1941
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If i'm reading this correctly, there are now methods to detect destroyed buildings? So we don't have to "hide" units inside them and make them targets, but we can target the building itself?
If this is true and if the bombers are fixed (the Ju88 now has a working gyrocompass, maybe they also fixed the bombsights but i don't have time to test it tonight), then we can start having real bomber objectives in missions. Very nice ![]() |
#1942
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And localization system ingame Code:
OnBuildingKilled(string title, maddox.GP.Point3d pos, AiDamageInitiator initiator, int eventArgInt) OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt) |
#1943
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Hi BlackSix,
Do the programmers have any particular request for us beta testers? Cheers, Ins |
#1944
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B6 anything for this Friday to tell us
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1945
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Sounds like he is waiting for the update from the top, this is from today:
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#1946
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Sukhoi.ru is up. In the past, after the fall of the forum out patch.
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#1947
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#1948
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Probably is dependent on the quality of internet connection from Paraguay, so in short, I wouldn't bet on it.
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#1949
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And now I'm trying to upload some screens with their help... It's a very long-term process... What did somebody tell about Saturday in the next thread? Last edited by BlackSix; 07-20-2012 at 01:04 PM. |
#1950
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