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#1901
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![]() The feature isn't missing whatsoever. |
#1902
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It is because those folks want it exactly in the limited, easy way as it was in the old IL2.
They want the old limitations and menus, maybe some would be also happy with new menus as long as the old limitations can be implemented.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 06-21-2012 at 09:24 PM. |
#1903
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There will be releasing the patch tomorrow ?
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#1904
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Complicated isn't always better....especially with a sim that barely functions as it is. |
#1905
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Update = News
Patch = software patch I think most of us just expect Update/News tomorrow.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#1906
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Yes... You are right ... my fault
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#1907
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![]() If not then how do you know what I want or anyone else for that matter ? ![]() You have obviously not read the postings about this issue very well or maybee just failed to understand them or understand the suggestions & designs that have been submitted ![]() Other than joining a server after mission launch,which is not what coops are about or re-spawning,rearming etc the only "limitations" are set in the mission build or host difficulty settings, so not much difference between the old and the new. The newer options in MB such as scripting will open coop missions to more variables dependant on the builder of course. ![]() Without 41 sqn Banks`s workaround Coops dont work at all in any way the people who use or build coop missions want or can get their head around.We are customers too and plenty have voiced this request for it to get some attention. Read Force 10`s post as he hit the nail on the head.I know many who have Clod & have shelved it till the patches are done & they check the forum pages regular but dont post,others have not bought it yet . The feedback I get on hyperlobby and TS is if the Coop Multi-play is not looked into and many old hands will not be buying any further sequels and these are people who have been with the iL2 series since it was released and they only fly Coops online.Case of once bitten twice shy. Once people drift away into other activities it will be hard to get them back. What impact that will have on sales is hard to say but I would not like to see the game narrow its client base for the sake of a litttle forsight. Last edited by 6BL Bird-Dog; 06-22-2012 at 12:52 AM. |
#1908
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#1909
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Luthier could give that answer only if he was misinformed by someone and never tried to fly coop himself. As you personally know coop is not working in CloD. "CoD already has Il-2-style co-op" is 100% wrong as explained in the bugtracker issue and in bugreports section of sukhoi.ru (that took some community effort). It was explained about 9+ months ago and if Luthier still thinks coop works this means someone misinforms him or he ignores facts on purpose. This is the #1 feature wanted by customers. Not one of many features, but the most voted feature. If a company does not listen to customers it is doomed to extinction. No point to post on forums or manage the bugtracker if you do not listen. First forum becomes empty, then sequel is out with wrong/not wanted features, then sales drop to zero, then studio closes. Happens every day. Last edited by Ataros; 06-22-2012 at 04:51 PM. |
#1910
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Why BlackSix "participates" more and gives more info in the sukhoi.ru forum than here, the 1C official forums??? (Please, don´t say "language barrier")
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