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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 08-28-2009, 11:56 PM
KG26_Alpha KG26_Alpha is offline
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Hi

They are already in the conf ini

This enables wide-screen with no [black boarders] or <stretched> out image.

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
  #182  
Old 08-31-2009, 07:47 AM
lep1981 lep1981 is offline
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It works like a charm thank you very much for this
  #183  
Old 09-04-2009, 05:16 PM
reggiane reggiane is offline
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It would be nice to get some more info on the production team working on BOB.
Some photo's of the workers. With descriptions what each persons task is etc.
So we can get a idea how this game is being produced and what it takes to get things done. Most people have no idea on how games are made and i think it would be nice to get some behind the scenes info.
  #184  
Old 09-04-2009, 11:34 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by reggiane View Post
It would be nice to get some more info on the production team working on BOB.
Some photo's of the workers. With descriptions what each persons task is etc.
So we can get a idea how this game is being produced and what it takes to get things done. Most people have no idea on how games are made and i think it would be nice to get some behind the scenes info.


They might be too busy for that, good idea though. You can view the team on the bonus DVD that shipped with 1946
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  #185  
Old 09-05-2009, 07:27 AM
reggiane reggiane is offline
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@Slipball
that cd was produced ages ago.
Things may may have changed and not every il2 player purchased 1946.

We have a perfect website here for this kind of information.
To my amasement there are still a bunch of il2 fans regually looking for info here and discussing the old and future game...and not finding much info.
Why not use this website?
It is not like it is used for anything else. Plenty of space left.

Any il2 fan living near Oleg's office? Hop in there with a digital camera and pen and paper and get to work.
  #186  
Old 09-06-2009, 03:39 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by reggiane View Post
It would be nice to get some more info on the production team working on BOB.
Some photo's of the workers. With descriptions what each persons task is etc.
So we can get a idea how this game is being produced and what it takes to get things done. Most people have no idea on how games are made and i think it would be nice to get some behind the scenes info.
Scroll down on left side and Click on Oleg Medoks

You may just go to www.spread-wings.ru, if you read russian.

This link translate the site to english

http://translate.google.com/translat...3Den%26tl%3Dru

  #187  
Old 09-06-2009, 06:14 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Tree_UK View Post
I think all you would find is an out of date dusty PC in the corner of a small office, the nicotine stained walls adorned with old creased and well thumbed WIP' shots, the phone would be flashing alerting you to 100's of un-listened to messages which is on top of a Cad drawing depicting the front view, side view and plan of a 1940's windsock.
I see a perfectly clean working environment, no nicotine stained walls or dusty old PC's and plenty of staff working away, that's what I see in the pictures from the interview.

You need to move on from this constant diatribe.................



http://translate.google.com/translat...3Den%26tl%3Dru

Last edited by KG26_Alpha; 09-06-2009 at 06:16 PM.
  #188  
Old 09-07-2009, 06:01 PM
reggiane reggiane is offline
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thanks for the website link nearmiss.
about the picture...
And i thought MY desk was a mess!!
Nice model of the HE 219 nightfighter in the corner.
Would love to go mossie hunting with that plane Oleg!
  #189  
Old 09-09-2009, 04:06 PM
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llama_thumper llama_thumper is offline
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sorry to interrupt. quick questions:

- will SoW support hyperthreading/will it make use of multiple CPUs?
- will it be in a position to use more than the 3GB XP32bit RAM limit? (eg on a 64bit system)
  #190  
Old 09-09-2009, 07:17 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by llama_thumper View Post
sorry to interrupt. quick questions:

- will SoW support hyperthreading/will it make use of multiple CPUs?
- will it be in a position to use more than the 3GB XP32bit RAM limit? (eg on a 64bit system)
Yes
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