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#181
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I did this before for my addon. See my updated post! I edited it with the SHADVS decompiler I mentioned. ---- Update:// I tested the modified vehicles.shadvs and it functions. See attached pictures.
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Last edited by AHO; 12-26-2008 at 07:07 PM. |
#182
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Yeah! I just tested it too and it works brilliant!!!
Well I pmed hykao for the decompiler. |
#183
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truck these metal poles (I dunno how they are called ![]()
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#184
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![]() also does anyone know how to find the player's start point coordinates? edit1: We need to create a universal coding guide with all known codes listed. |
#185
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Did you made any modifications till yet? Quote:
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things and all NPC IDs. I could send it to you. But it is completly written in German. ---------------------------------------------------------------------------------------- Who is "we" ? Where is the picture from? Do you have a model viewer?
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#186
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Is it in the .map file? Quote:
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#187
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Perhaps but I don't know where. Perhaps forlik knows, he is the
map file (swd) master ![]() I use the following method to get a position and spawn something: Quote:
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#188
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Something other: Long ago I posted in this thread:
http://forum.1cpublishing.eu/showthread.php?t=4096 that I'm able to create completely new mission tasks. Nobody replied my question. Should I add new tasks to existing level mission? If yes which one and in which level? ----------------------------------------------------- Quote:
"Removal" (Concentration Camp) has the biggest file with the most weapons. The levels Training, Hotel and Ambassy does not have a equipment.shadvs, But If you modify the briefing.shadvs of these levels, you can add the feature of weapon/equipment selction. I tested this and it worked fine...
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Last edited by AHO; 12-26-2008 at 07:54 PM. |
#189
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Damn! >(
I tried reskinning the Command car and look what happened! ![]() Does anyone know a free and good paint program? |
#190
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![]() As long I know Gimp should be good and it's Open Source. But I Never used it.
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