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#181
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The 'Right Eye' image is spot on. The fully visible reticle is proof of that. (assuming the dev team have got their measurements correct).
The 'Left Eye' image is a bit of a guess. I had no gauge to measure how far I should shift the view-point to the left with the mouse to accurately recreate what the left eye would, in isolation, see. It doesn't matter so much, though. The picture was illustrative rather than scientific. Quote:
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It's a simulation of how the Revi reticle would appear to a real 109 pilot with both eyes open. Currently CoD simulates a Cyclops with one eye open, looking bang down the centreline of the aircraft. Because of this unfortunate but necessary Cyclopean view we have had, for a decade now, a work-around; the Shift-F1 view. More recently Track-IR has enabled the player to lean to the right and achieve a similar result. Unfortunately people are mistaking this as reality. People really do think Shift-F1 simulates what a 109/190 pilot had to do just to see their gun-sight. |
#182
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Thanks for being clearer on what you were trying to get across...
some were thinking, if only half the reticule is seen, only half the reticule gets overlayed, hence some of the difficulty you had. ![]()
__________________
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#183
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I see what you guys want to see, but you have narrowed it down to only the reticle. If we should have it like a reticle on front screen, it will be similar to holding your finger close to screen and pointing it upwards, you will still be able to read this(not too close), but there also will be two blurry fingers on each side of the words.
And then it would be like everything close to reticle will have to be double and blurry, to be realistic. Last edited by Buzpilot; 04-22-2011 at 04:56 AM. |
#184
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The colimated gunsights work just like the modern red dots on rifles.
The sight projects a crosshair in front of the sight and the shooter can scan aim and shoot with both eyes open. You don't have to close one eye or move your head to the side to aim. You look with with both eyes at the target, one eye through the sight, and the brain will automatically create the combined image, with the dot in the midle. Shooting both eyes open, specially with reflex sights, has some clear advantages, specially in a fluid combat situation, where your periferial vision is very important. Same in a 109. The pilot didn't zoom in, or moved so much like in the game. The sight was right in front of his eye. So Lixma is in a way correct. We have two eyes and a brain to combine the two images. This looks quite good. ![]() Of course our brain is very good at bluring things close to the eye that we don't focus on. I kind of agree. The Shift+1 image is unnecesary restrictive in CoD. |
#185
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binocular vision won't work on a monitor though... it will only work in real life
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#186
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You might want to see a chiropractor, because something is really wrong with your neck. |
#187
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For those not yet convinced: take your hand, hold it up in front of one of your eyes only at a certain distance (10-30cm is a good distance for demonstration) and focus on something in the background but try to mentally concentrate on the hand. You will see a half transparent, a little blurry hand superimposed to the background image you are focussing to. You can try this with other objects, too. Could we get this to the developers somehow? Last edited by 41Sqn_Stormcrow; 04-22-2011 at 07:57 AM. |
#188
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#189
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Cant figure out why u are arguing against changing how shift F1 works in CoD. Something tells me neither do u. |
#190
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@Krupi:
irrelevant. Dismissed. |
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