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#181
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Servers with interactive 24 hrs maps and missions..... and on joining you can choose your mission of liking...from London to Berlin! The houses are not all lit...but how about the street lanterns? Last edited by 322Sqn_Dusty; 10-29-2010 at 04:51 PM. Reason: added lantern line |
#182
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Mr. Maddox said that if a bump-map was used for the skin of the aircraft, you would see it from the cockpit. Maybe there was no bump-map yet or it's a detail setting.
We don't know if a high(est) resolution texture was used for this test. Quote:
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#183
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nice update, thanks oleg.
the guy in the hurri needs to work on his shooting ![]() if you promise to stop posting rubbish i'll buy you the game when it comes out. |
#184
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While somethings that people see baffle me, for what ever reason they are important to the person who asks. Ultimately the free discourse of ideas adds to the conversation, and I (at least) usually learn a bit of something. Last edited by Robert; 10-29-2010 at 05:07 PM. |
#185
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Geezus can some of you guys not behave yourselves for even one thread?
Stop bickering like spoiled children and GROW UP. Thank you Oleg, fantastic work. |
#186
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Love the video Oleg! Many thanks for posting it, and especially for the binaural sound. As every audiophile will say - the 5.1 is a gimmic, and all you need for the best audio are high quality headphones.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 10-29-2010 at 05:14 PM. Reason: reply removed |
#187
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1. The tracers you show - Z-looking - due to low frame rate of camera and its quality of the image. It was discussed several times in the past that who is copying such Z-like looking traces from the WWII footage doing simply wrong because don't even know school physics (or at least some principles of film 16 to 24 FPS gun camera speed. This measn the shutter speed is too great that to fix without blur or movement between the frames - the result is Z-like looking tracers.
2. The footage sample is post production sound addition. It was not recorded in fligh or so. There is even srtereo sound that wasn't recorded... and guncamera also have not the mic ![]() 3. The sound of guns inside the cocpit and outside is way different. even different in flight and staying o the ground. As well as the engine sound. We model all of these cases. try to read about binaural sound.. Just few in the world use it. We are using it alredy many years. We have patented methods, etc... For sure we use most of the real recording sounds. On the ground, in fligth, in cockpit. And is not from the simple camcoder (apriory wrong), but the the simulation of the human head. Seach in internet to understand these principles. This is the most right way to make realistic sound, but not the great "nose"... Quote:
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#188
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It wasn't me. It was novice AI. I can seat in any aircraft that has cockpit (there is now such feature).
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#189
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In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.
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#190
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Ok folks...
Tracers: Laser: The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat ![]()
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Find my missions and much more at Mission4Today.com |
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