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#181
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![]() Yeah, they are annoying. In my warrior (Shrek Ogre) game, I didn't get Target until I went to fight Mistikus and dug it up. ![]() ![]() I dealt with them by using sheer firepower and Drain or occasionally throwing in blind. If you don't have a very powerful strategy, it is extremely tough. I also didn't need Target much, if at all for my Mage (Summoner Build) either. A part of it is also because the buff in 1.3.1 for rune mage's summons makes my "sacrificial lambs" much stronger against the astral attacks and I can revive much more. |
#182
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So, I just tried out the level 3 Chaos Dragon...
![]() That thing is a *monster*. Especially with 45 intellect. I need to grab order 3 now (something I rarely do) just to see what the ancient phoenix is like. The area fire damage plus 3 tile knockback on the chaos dragon is one HECK of a thing. And it always survives the first hit... I didn't even have the summoner skill. I can see how these new rare summons could make such an army 'work'. VERY mana intensive though ![]() |
#183
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![]() I'm not a huge tile knockback fan. I'll use it if I know the retaliation will hurt me badly, but I hate not being able to critical. ![]() Actually, that was how I was able to do my speed run. I blitz for Order level 3 and get as many mana items to reach 35 mana. I also go for transmute and max summoner skill asap. I move towards level 3 distortion for... Oil Mist. I rarely cast Stone Skin at all in that entire game. ![]() The Ancient Phoenix is the same as in 1.3.0, no new change in 1.3.1. Just in case you didn't know though, they can resurrect units now. All summons since 1.3.0 benefit from intellect scaling now. Once you get the mana though, it usually pays itself off through transmute. Sure, I can't use mana spring anymore but eh. ![]() |
#184
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Oil mist is indeed one of the best spells in the game. Especially cast on Demons!
The knockback can help move units into position for other units to combo against, such as dragons. Crit is nice, but no retaliation can be nicer! Even before the summoner upgrade, Phoenix in the early game was a pretty solid tank. It'll be cool to see how that improves with the substantial stat/health increase they have. |
#185
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Regarding early tank, true! It was good for the early game, but it tapered off later on. Now with the 1.3.0 int/stat adjustment, the Phoenix can work until the end of the game. Did you see my end game stats? Ancient Phoenix 32% Damage Dragon of Chaos 20.5% Damage Black Dragon 16.2% Damage... ![]() |
#186
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The chaos dragon doesn't do much damage though forme at cost 60 mana, which is ridiculous. The HP are about 2785 which can easily be killed by an enenmy unit.
'Belt of victor' hmmm I may have destroyed that earlier lol |
#187
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Dragon of Chaos sucks in 1.3.0, and I whine about it a lot on these forums. Long answer: 1.3.1 - Dragon of Chaos is better than sliced bread and here i why. The stats I list are a little unfair because it consider this - 79 intellect (I had to equip more Gloves of the Destroyer so I could use Black Hole against Baal and Friends) (this boost the power, as demonstrated in the other screen shot) - Fighting in Fiery terrain gives the Dragon of Chaos a big defense boost (about +30 defense?) - Belt of the Victor gives another big boost (about +30 defense?) 45 mana. Can take INFINITE damage for the first hit, and will ALWAYS have 1 HP remaining. Afterwards, it will die. It will ALWAYS regenerate 30% of its HP, IF it starts off with 10% HP left. So it can solo weaker stacks, no problem. So, Dragon of Chaos vs ... Spider Boss. If I have 4462 HP, and I take 4300 damage. I still have my "invincibility". If I survive to the next round, since I have 162 HP left, which is LESS than the 10% max hp threshold of 446 HP, I will regenerate back to 1338 HP which is 30% of my max HP. Next round, I take 4300 damage, this will make me use my "invincibility", and take me down to 1 HP. Next round, I have 1 HP which is LESS than 446 HP, I will regenerate back to 1338 HP. Bosses always do the same damage even if they are "weakened". But, normal stacks do not. So over time, the Dragon of Chaos can annihilate weaker stacks if you can re-cast it over and over since in those situations, the Dragon of Chaos will NOT be taking 4300 damage. Not to mention, the Dragon of Chaos would never take that much damage, even with the poison weakeness. His defense stat is so high, and Spider Boss attack is so relatively low, but I only did it to illustrate a point. As for dealing damage, I can land for 3000-6000 damage. That isn't too bad considering it is "no retaliation" and it is AoE. When I attack, my max base damage is 1100 damage. So, that means I can hit for about 3300 damage as a dragon (which means I can shoot-through), I always do the same damage, even if I am weakened or Halved by a Archdemon. If I crit, I can do up to 4950 damage, if I use oil mist, I can go up to 25% more damage (Dragon of Chaos now does 50% Astral and 50% Fire damage). Last edited by ckdamascus; 02-04-2011 at 02:05 PM. |
#188
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Too bad it doesn't have original model or cooler model. I hate bone dragon model.
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#189
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One more thing I feel I should mention. I don't know at what POINT this becomes true, or if it is always true, but a level 3 Oil Mist makes skeleton archers deal 0 damage when they shoot. I thought that was pretty hilarious. Might need high INT for it though.
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#190
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Seems like the damage reduction is static: independent of int! 70% damage reduction. So, perhaps a bit of luck and +60 defense (or possibly less) over their attack. If they roll a 2 for damage hmmm that is 0.6 after the 70% reduction. It should round up, but if you got +60 defense that would be 0.6 * 1/3 or 0.2 damage? Ouch. If we need to hit 0.4 damage, we need to do 66% damage reduction? So MAYBE +20 defense AND a lucky roll of them doing 2 damage. Or, if they roll 3 damage 3 * 0.3 = 0.9... 1/3 of 0.9 would also achieve this hm. Eh, so basically decently high defense over their attack rating will ensure it in most cases. ![]() |
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