Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Crossworlds Campaigns

Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

Reply
 
Thread Tools Display Modes
  #181  
Old 02-02-2011, 05:39 AM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Zechnophobe View Post
The number of 'danger' units really increased with orcs on the march. Y'know, the units you often need to give special attention to. Blood Shamans and Goblin Shamans are both.. ugh. Heck even normal Goblins can be incredibly annoying if they double attack... or triple attack in a single round.
Triple? I've seen it attack FIVES times in a row. Reload time.

Yeah, they are annoying. In my warrior (Shrek Ogre) game, I didn't get Target until I went to fight Mistikus and dug it up. So... I basically didn't have Target.

I dealt with them by using sheer firepower and Drain or occasionally throwing in blind.

If you don't have a very powerful strategy, it is extremely tough.

I also didn't need Target much, if at all for my Mage (Summoner Build) either. A part of it is also because the buff in 1.3.1 for rune mage's summons makes my "sacrificial lambs" much stronger against the astral attacks and I can revive much more.
Reply With Quote
  #182  
Old 02-02-2011, 05:07 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

So, I just tried out the level 3 Chaos Dragon...

That thing is a *monster*. Especially with 45 intellect. I need to grab order 3 now (something I rarely do) just to see what the ancient phoenix is like. The area fire damage plus 3 tile knockback on the chaos dragon is one HECK of a thing. And it always survives the first hit... I didn't even have the summoner skill.

I can see how these new rare summons could make such an army 'work'. VERY mana intensive though .
Reply With Quote
  #183  
Old 02-02-2011, 07:11 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Zechnophobe View Post
So, I just tried out the level 3 Chaos Dragon...

That thing is a *monster*. Especially with 45 intellect. I need to grab order 3 now (something I rarely do) just to see what the ancient phoenix is like. The area fire damage plus 3 tile knockback on the chaos dragon is one HECK of a thing. And it always survives the first hit... I didn't even have the summoner skill.

I can see how these new rare summons could make such an army 'work'. VERY mana intensive though .
Heh, try it out with 72+ intellect. Dragon of Chaos can withstand Ogre stacks, and this isn't even counting the Power of Chaos ability (always has one HP)! Although you probably need Belt of the Victor to withstand this.

I'm not a huge tile knockback fan. I'll use it if I know the retaliation will hurt me badly, but I hate not being able to critical. It is still very good to have though. Throw in oil mist though....

Actually, that was how I was able to do my speed run. I blitz for Order level 3 and get as many mana items to reach 35 mana. I also go for transmute and max summoner skill asap. I move towards level 3 distortion for... Oil Mist. I rarely cast Stone Skin at all in that entire game.

The Ancient Phoenix is the same as in 1.3.0, no new change in 1.3.1. Just in case you didn't know though, they can resurrect units now.

All summons since 1.3.0 benefit from intellect scaling now.

Once you get the mana though, it usually pays itself off through transmute. Sure, I can't use mana spring anymore but eh.
Reply With Quote
  #184  
Old 02-02-2011, 10:18 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Oil mist is indeed one of the best spells in the game. Especially cast on Demons!

The knockback can help move units into position for other units to combo against, such as dragons. Crit is nice, but no retaliation can be nicer!

Even before the summoner upgrade, Phoenix in the early game was a pretty solid tank. It'll be cool to see how that improves with the substantial stat/health increase they have.
Reply With Quote
  #185  
Old 02-02-2011, 10:42 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Zechnophobe View Post
Oil mist is indeed one of the best spells in the game. Especially cast on Demons!

The knockback can help move units into position for other units to combo against, such as dragons. Crit is nice, but no retaliation can be nicer!

Even before the summoner upgrade, Phoenix in the early game was a pretty solid tank. It'll be cool to see how that improves with the substantial stat/health increase they have.
Yeah, the damage boost and debuff morale effect is huge.

Regarding early tank, true! It was good for the early game, but it tapered off later on. Now with the 1.3.0 int/stat adjustment, the Phoenix can work until the end of the game. Did you see my end game stats?

Ancient Phoenix 32% Damage
Dragon of Chaos 20.5% Damage
Black Dragon 16.2% Damage...

Reply With Quote
  #186  
Old 02-04-2011, 10:30 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
Approved Member
 
Join Date: Oct 2008
Posts: 262
Default

The chaos dragon doesn't do much damage though forme at cost 60 mana, which is ridiculous. The HP are about 2785 which can easily be killed by an enenmy unit.

'Belt of victor' hmmm I may have destroyed that earlier lol
Reply With Quote
  #187  
Old 02-04-2011, 02:02 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Kings Bounty Hunter View Post
The chaos dragon doesn't do much damage though forme at cost 60 mana, which is ridiculous. The HP are about 2785 which can easily be killed by an enenmy unit.

'Belt of victor' hmmm I may have destroyed that earlier lol
Short answer: Play 1.3.1.

Dragon of Chaos sucks in 1.3.0, and I whine about it a lot on these forums.

Long answer: 1.3.1 - Dragon of Chaos is better than sliced bread and here i why.

The stats I list are a little unfair because it consider this
- 79 intellect (I had to equip more Gloves of the Destroyer so I could use Black Hole against Baal and Friends) (this boost the power, as demonstrated in the other screen shot)
- Fighting in Fiery terrain gives the Dragon of Chaos a big defense boost (about +30 defense?)
- Belt of the Victor gives another big boost (about +30 defense?)

45 mana. Can take INFINITE damage for the first hit, and will ALWAYS have 1 HP remaining. Afterwards, it will die.

It will ALWAYS regenerate 30% of its HP, IF it starts off with 10% HP left.

So it can solo weaker stacks, no problem.

So, Dragon of Chaos vs ... Spider Boss.

If I have 4462 HP, and I take 4300 damage. I still have my "invincibility". If I survive to the next round, since I have 162 HP left, which is LESS than the 10% max hp threshold of 446 HP, I will regenerate back to 1338 HP which is 30% of my max HP.

Next round, I take 4300 damage, this will make me use my "invincibility", and take me down to 1 HP.

Next round, I have 1 HP which is LESS than 446 HP, I will regenerate back to 1338 HP.

Bosses always do the same damage even if they are "weakened". But, normal stacks do not. So over time, the Dragon of Chaos can annihilate weaker stacks if you can re-cast it over and over since in those situations, the Dragon of Chaos will NOT be taking 4300 damage.

Not to mention, the Dragon of Chaos would never take that much damage, even with the poison weakeness. His defense stat is so high, and Spider Boss attack is so relatively low, but I only did it to illustrate a point.

As for dealing damage, I can land for 3000-6000 damage. That isn't too bad considering it is "no retaliation" and it is AoE.

When I attack, my max base damage is 1100 damage. So, that means I can hit for about 3300 damage as a dragon (which means I can shoot-through), I always do the same damage, even if I am weakened or Halved by a Archdemon. If I crit, I can do up to 4950 damage, if I use oil mist, I can go up to 25% more damage (Dragon of Chaos now does 50% Astral and 50% Fire damage).
Attached Images
File Type: jpg DoC1-3-1-mana.JPG (246.9 KB, 69 views)
File Type: jpg DoC1-3-1-79int-stat-fiery.JPG (286.8 KB, 70 views)
File Type: jpg DoC1-3-1-79int-booststat.JPG (295.1 KB, 67 views)

Last edited by ckdamascus; 02-04-2011 at 02:05 PM.
Reply With Quote
  #188  
Old 02-04-2011, 06:45 PM
atlatea atlatea is offline
Approved Member
 
Join Date: Sep 2010
Posts: 128
Default

Too bad it doesn't have original model or cooler model. I hate bone dragon model.
Reply With Quote
  #189  
Old 02-04-2011, 09:32 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

One more thing I feel I should mention. I don't know at what POINT this becomes true, or if it is always true, but a level 3 Oil Mist makes skeleton archers deal 0 damage when they shoot. I thought that was pretty hilarious. Might need high INT for it though.
Reply With Quote
  #190  
Old 02-05-2011, 02:33 AM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Zechnophobe View Post
One more thing I feel I should mention. I don't know at what POINT this becomes true, or if it is always true, but a level 3 Oil Mist makes skeleton archers deal 0 damage when they shoot. I thought that was pretty hilarious. Might need high INT for it though.
I've seen a few enemies do 0 damage to me upon hitting.

Seems like the damage reduction is static: independent of int!

70% damage reduction. So, perhaps a bit of luck and +60 defense (or possibly less) over their attack.

If they roll a 2 for damage hmmm that is 0.6 after the 70% reduction. It should round up, but if you got +60 defense that would be

0.6 * 1/3 or 0.2 damage? Ouch.

If we need to hit 0.4 damage, we need to do 66% damage reduction? So MAYBE +20 defense AND a lucky roll of them doing 2 damage.

Or, if they roll 3 damage

3 * 0.3 = 0.9... 1/3 of 0.9 would also achieve this hm.

Eh, so basically decently high defense over their attack rating will ensure it in most cases.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.