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#181
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#182
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#183
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'scus triple post, but Oleg, here are some useful aerial shots of England. They are modern, but IMO give a good demonstration:
http://www.webbaviation.co.uk/Portfolio.htm ![]() |
#184
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#185
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Oleg, this kind of structure, with the trucks inside, will be static or show activities, with doors opening/closing and the firetrucks going to the airstrip,etc...?
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#186
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nice hangar here !
love to see that those windows are actually transparent ! and to major_setback, found a repetition, on the left of the tail of spit, and on right edge of the screen, exact same field with same small forest at the tip ! ![]() |
#187
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Others - we will see in time. Anyway models has been developed that to make all things openable if it is present in a model. This is also important for the future modders and their work. |
#188
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That kind of things really adds to immersion. Probably your team wants to wait for increasing in computational power in the next years for adding new capabilities in SOW. The attention to details seems amazing. Keep going, Oleg and team. Last edited by lbuchele; 06-21-2010 at 01:36 PM. |
#189
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#190
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Quite curious as to how mulitcore CPU's are going to effect this, is it being coded to take advantage of them and if so is it something that will load balance across the cores or will certain aspects of the sim get shifted off to seperate cores, such as AI on one core, flight dynamics on another etc etc?
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