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#181
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Darn it ! I so wanted to call my self a Serious Simmer ! Where is my Lolly pop and cookies ! I don't want to cry myself to sleep ! LOL Sorry man, all in good fun I just found that kind of funny. I'm more concerned with games not using dedicated servers then anything else. I campaign against that with everything I have in me ! Thanks for the post , Desode |
#182
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Privet Oleg,
First, thank you a lot for all the good time I spent playing IL2. Like some simmers in this forum, I tested the demo version of WoP, and I was really impressed by the detailed graphics of this game, especially during overflights near cities or coasts However I would not say that this game is a real flight simulator,like IL2. I would say it is between an arcade game and a real flight sim. But Oleg, please, give us more item on the future bob that should come out this year. The little movie file you posted, is better than nothing, but a beta version of BoB would be a sacred gift for all fans of il2 who are waiting bob as the messiah. Anyway, Oleg, I really hope that BoB will be released this year and that it will be as successful as its predecessor IL2 because of its graphic qualities and characteristics unique to real flight simulator. Bonne année 2010 et meilleurs voeux С новым 2010 годом и наилучшие пожелания |
#183
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S!
Hard core simmer or not, there are several things in WoP and RoF that clearly show how much IL2 engine can be improved with new code without a totally new GFX engine. IL2 original engine is like 10 years old now and there has not been any major updates in the code even hardware has improved since release. WoP and RoF take advantage of this and it shows with far better performance in certain conditions, like over cities and with lot of fire/smoke and other action around. If these new code improvements could be brought to IL2 then it's life could be extended a lot longer for those who do not have the money to upgrade for SoW. Because the truth is that you will not run SoW at maximum settings and get smooth game play with most of the "regular" hardware people have these days. The majority still run "normal" machines, not these overclocked high eng beasts. These geeks are a minority or most of them play FPS games mostly. |
#184
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You seem surprised that there was no effort to bring these 2009 technologies to IL2...the answer is simple: it is possible, you "just" have to rewrite entirely the Il2 code! As it happens this exercise is taking place just now under the secret code name SoW-BoB... From another standpoint, do you really believe it would be financially wise from 1C and MG to try keeping afloat technology-wise an engine as "limited" as Il2? Expectations have leap-frogged several times since Il2 was published; it is unfortunate that so many people will not purchase SoW...according to you, that is! I had the impression that Oleg's team did know one or two things about performance scaling... I guess you will purchase it at first sight, like the rest of us.... JV |
#185
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Well anyway I'm very curious about what will SoW look like with all options activated.
Oleg should post something close to actual footage with most of graphical options activated. From what I can see ground detail and ground units are REALLY better than what WoP offers (grass, very decent modellisation of tanks, AA canons etc). Same way, ingame physics and models are better : boats don't just explode always in the same way. Really good. I'm just worried about all the FX stuff, and I have no idea if SoW will feature many eye candies. examples : Self shadow (used in Crysis, Far Cry 2, WoP PC version (only on planes), HAWX, Ghost Recon Warfighter) : ![]() Looks great when applied on clouds. Too bad it's not the case in WoP. And other stuff like heat effect, haze, real time shadows for everything, etc. With nowadays computers and the power that will be available in 6 months / 1 year, it is absolutly correct to imagine Crysis (2 years now!) graphical quality in a sim, without activating AA, Anistropic and Vsync. |
#186
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BOP screenshots are strange
All the black gradient borders... I just don't connect with that. I would think those borders would work on your psyche after a while - depressing Otherwise the graphics look very good |
#187
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The gradient borders are what you see when there is a cinematic moment : it allows the player to understand when it's a "movie" moment and not a "hands on" moment of the game. The game on the picture is HAWX(ubisoft) btw. There's a demo for PC version. |
#188
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![]() (Apart from that, the term ray of god is because you can see brighter areas against the surrounding - it highly doubtful that you'd see such a single shadow on a bright day - the brighter areas would simply predominate the darker areas, blinding you) Last edited by Feuerfalke; 01-05-2010 at 05:06 PM. |
#189
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Yeah I know it's supposed to be called god rays or ray of god, it just depends on what object it's used on.
Some pictures here show that its casted on models (the plane) : http://www.flickr.com/photos/4625192...7623021332077/ (pictures from me playing WoP on PC). Well about if it's looking real or not, since I've been flying quite a lot in my life I would say that with so much intensity, no, it doesen't look like that exactly, but you can see it many times on a bright day. Where you see it most is when there is loads of clouds and the sun over it, then you'll see rays of light instead of shadows. The effect in the game gives one nice avantage : the scenery has much more depth, just like what happened on our screens with cloud shadows on the ground with vanilla Il-2. WoP uses that effect on your plane in a much better way HAWX does, and it looks much more real. I believe using that effect like what WoP does on both planes and clouds would really make SoW look great and real. Afterwards, if you can activate it or not with an option is always the best choice for everybody! ![]() I remember this screen : ![]() Last edited by sweln; 01-05-2010 at 05:42 PM. |
#190
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WOP does a excellent job combining the detail they do have in a very playable frame rate without those ugly LOD pop up buildings etc. Although WOP did this with very small maps. This will be SOW biggest challenge getting much larger maps with far more detailed objects to work with playable frame rates with no pop ups. This will be quite the feat if they pull it off. The IL-2 engine is ten years and old and its long past time for the immergence of a new more expandable game engine. |
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