Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #181  
Old 10-13-2012, 02:22 PM
Fenrir's Avatar
Fenrir Fenrir is offline
Approved Member
 
Join Date: Nov 2009
Posts: 132
Default

Quote:
Originally Posted by vranac View Post
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
Reply With Quote
  #182  
Old 10-13-2012, 02:23 PM
Anders_And Anders_And is offline
Approved Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

Quote:
Originally Posted by FS~Lewis View Post
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?

Anyway, the patch is a great step forwards!!!
Reply With Quote
  #183  
Old 10-13-2012, 02:38 PM
vranac vranac is offline
Approved Member
 
Join Date: Mar 2008
Posts: 161
Default

Quote:
Originally Posted by Fenrir View Post
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
I don't know is it historical but DeWilde could have flash on impact.
__________________
______________________________
http://www.aircombatgroup.co.uk
http://102nd.org/
Reply With Quote
  #184  
Old 10-13-2012, 02:43 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Are oil leaks back? I.e. the black spray
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #185  
Old 10-13-2012, 02:44 PM
rslot rslot is offline
Approved Member
 
Join Date: Jan 2012
Location: Oxford
Posts: 19
Thumbs up RC2 looking good!

Many thanks Luthier and team.
RC2 patch 1.10.20332 is a real step forward from my perspective.
Tested for a couple of hours last night.
Hurricane can now be started from cold and FM performance for both it and the Spitfire now feel at the right level.
The mixture control lever now is the proper way round (back for rich) and i can move it with the mouse click which had disappeared in the last version.
Took a Spit 1a up to 26.5k feet using just trim and radiator set at 50% which is reasonable. Couldn't quite coax the Hurricane to the same altitude but not far off. The engine temperature probelms seem to be fixed.
Some of the recent graphic quirks such as the terrible exhaust glow in the footwells has been sorted. I have even now seen 'contrails' from my own aircraft at high altitude which is a first as it thought my engine was fried until I realised!
I run mostly on high/medium settings and going from 1.05 to 1.10 the inbuilt landscape track went from Max/Min 79/14 to 79/38 so something has obviously been tweaked in the graphics but my eyesite can't spot it.
Black death is Max/Min 80/15 and unfortunately i didn't run it before i updated.

Some obvious bugs still exist such as the completely non functional AI Commands menu but i see from the Q&A that unfortunately this is not going to be fixed. Shame.
Some SP missions now have engines on at mission start which I don't like as I prefer to use full CEM and 'sandbox' approach to sims rather than arcade.
I have yet to experience F14 style AI evasion aerobatics but will continue to test. Much kudos and due credit to the brilliant Heinkill and Destastersoft for providing proper missions and campaigns which are what i fly rather than stock. it does show what potential there could be under the hood.
I don't fly online (yet!) and i don't have SLI so can't comment on any issues that may still be outstanding.
All in all, if this is where CoD ends then at least it playable for me now and I dare to say at least I am enjoying it which is all i can ask from my £9.99.
My thanks.
__________________
i5-2500k@4.6, msi p67A gd53, 8gb, msi660ti-2gb, 1920x1200, win7-64, Saitek Evo Force
Reply With Quote
  #186  
Old 10-13-2012, 02:44 PM
Steuben Steuben is offline
Approved Member
 
Join Date: Oct 2010
Posts: 116
Default

Quote:
Originally Posted by Anders_And View Post
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?

Anyway, the patch is a great step forwards!!!

No depends on the damage that was inflicted but i think 2-3 Minutes and then it should be over but i could be wrong
Reply With Quote
  #187  
Old 10-13-2012, 02:45 PM
Storm of When Storm of When is offline
Approved Member
 
Join Date: Jan 2011
Posts: 93
Default

I punctured the rads by basically overheating the motor over the English coast in the E4, I headed for France opened, opened the rads fully and was within approx 500m of the French coast before the engine cooked itself. I overheated at 5000m btw, so it`s situation x damage not just a simple Xsecs equation.
Reply With Quote
  #188  
Old 10-13-2012, 02:50 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!
Reply With Quote
  #189  
Old 10-13-2012, 02:53 PM
tf_neuro tf_neuro is offline
Approved Member
 
Join Date: Mar 2011
Location: Sol III, Milky Way
Posts: 86
Default mirror

Here's a mirror for you
http://thefoxbats.ch/grab/IL2COD_20332.rar
Reply With Quote
  #190  
Old 10-13-2012, 03:06 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

Appreciate that Neuro but the link is not working for me,and besides I have the patch,just want to know if I can update with this latest patch or if I require the previous one too.............I thank you for your help mate.
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!

Last edited by Plt Off JRB Meaker; 10-13-2012 at 03:08 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.