Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1801  
Old 12-10-2010, 12:40 AM
_RAAF_Smouch's Avatar
_RAAF_Smouch _RAAF_Smouch is offline
Approved Member
 
Join Date: Jan 2010
Location: Rosevears, Tasmania
Posts: 204
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
You mean, only one pedal is definable to breaks?
Yep
__________________
<img src=http://i10.photobucket.com/albums/a142/Smouch/Sigpic-v-10.jpg border=0 alt= />

Respect is something you earn. You can't beg, borrow or steal it
http://www.raafsquad.com
------------------------------------------------------
Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit.
  #1802  
Old 12-10-2010, 07:28 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Thanks, sounds indeed a bit odd. We'll see.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #1803  
Old 12-10-2010, 01:21 PM
DD_crash's Avatar
DD_crash DD_crash is offline
Approved Member
 
Join Date: Oct 2007
Location: Buckley North Wales
Posts: 307
Default

Thanks for the work so far team Any chance of putting a display of the trim positions like the speed bar? Not urgent but might help people when learning to use the trim tabs.
  #1804  
Old 12-20-2010, 11:21 PM
kennel kennel is offline
Approved Member
 
Join Date: Oct 2009
Posts: 90
Default

In the soon to be released 4.10 patch it looks like most of the variants of spitfires are covered, (if the info is accurate)

In the future (4.11 or further) are there any plans to release the FW190A2, A3 & the Western front variant of the A4. As well as the A7?

Some good 1941- 1943 Normandy air campaigns,such as Dieppe could be fabricated then.
  #1805  
Old 12-21-2010, 09:00 AM
meplay meplay is offline
Approved Member
 
Join Date: Sep 2010
Posts: 254
Default

Donno if this has been asked before but, will there be any changes to the default fov...im using sans fov changer but it is quit buggy..i think fov only goes back to 90 as wide view but when i use sans i have my wide view set to 110, its not much of a change but it makes an improvement?

Sorry if this has already been asked!
  #1806  
Old 12-21-2010, 10:51 AM
zaelu zaelu is offline
Approved Member
 
Join Date: Mar 2008
Posts: 86
Default

Quote:
Originally Posted by meplay View Post
Donno if this has been asked before but, will there be any changes to the default fov...im using sans fov changer but it is quit buggy..i think fov only goes back to 90 as wide view but when i use sans i have my wide view set to 110, its not much of a change but it makes an improvement?

Sorry if this has already been asked!

So far TD was completely silent about this issue... maybe they wait so all 5/4 aspect monitors are sold from all warehouses in Russia and all over the world first . In Romania you can hardly find a "squared" monitor... all are wide now...

btw... if you have 16/9 aspect monitor (like 1920x1080) 106° is a bit better. also, Sans Fov changer is a bit more stable under Win7 64 bit. With "watch FOV" disabled and a manual start/restart key for when it stops working.

I'm using an axis from my g940 for zoom with San's FOV changer... maybe this also helps at stability.


TD... if you ever consider bringing IL-2 into modern age of Monitors... aka the wide ones... please take into account to put an axis for zooming... FOV changing up/down that means.

thanks.


later edit

I saw in 4.10 reademe that zoom on slider will be actually implemented. We can only hope that maybe... maybe... support for HD, Wide, 16/9 (16/10) monitors will also be implemented... maybe after 4.10.

Last edited by zaelu; 12-22-2010 at 04:53 PM.
  #1807  
Old 12-22-2010, 09:14 PM
meplay meplay is offline
Approved Member
 
Join Date: Sep 2010
Posts: 254
Default

thanks Zaelu

well im gonna read up on it now from the readme...hopefully will be, if not im gettin win 7 for chrimbo...hopefully will be smoother
  #1808  
Old 01-12-2011, 12:56 PM
cheruskerarmin cheruskerarmin is offline
Approved Member
 
Join Date: Jan 2011
Posts: 8
Default THX a lot....and a bit of my 'wishlist'

Hello anybody,

i registered a few minutes ago. Maybe some of you do know me from the
m4t or A&A forums already.

At first i want to express my thanks to the great work of TD!
It is is a great thing this comparably 'old' sim is officially developed further.
Unique in the game branch i guess. IL-2 sturmovik is still the best flightsim
available in my eyes.

There are many new features in 4.10 i really love i.e. the copy/paste thing in FMB - i could have saved lots of hours spent with mission building.

I very much appreciate the new calender feature with different sunset/nightfall phases etc. - very well idea.


Implementing i. e. wind effects is a thing which make matters more complicate but more realistic too.

The much more adjustable cloud height is very useful when building historical
missions.

The new salomon islands maps are great, new maps are always
an appreciated thing.

New weapon and droptank options are always a great thing. The droptank
option is/was missing on a lot of aircraft. This made me oftenly thinking about
modding my game - but i didn't.

The oftenly annoying 'ace' abilities of gunners were corrected.

Honestly i must say i'm not a big fan of altering 3Dmodels in this late development phase because there are many excellent and unique skins which aren't compatible to this now (Hs129, Ju88 ). I don't expect we get a lot of new skins until SOW comes out.

Of course - like every player - i have my own 'wishlist' regarding
further patches. Maybe some or all of these were mentioned already by
others:

- at first place i'd like to implement all heavy flak firing through the clouds. Building historical bomber missions where bombers flew above compact cloud cover and encountered heavy flak barrage fire isn't possible now.

- at second place i'd like to get some simple (square or rectangle) typial desert buildings with flat tops, sand or white colored, like used by the arabs.
There were so beautiful new buildings with 4.09, maybe it is possible to
design such simple ones with one of the next patches?

- a windsock object is present on every airfield in the world, but not
in IL-2 sturmovik. I would love even to get a static one.

- the 'AI seeing through the clouds' thing should be corrected, but
I'd like to get this corrected feature as an option in the difficults menu.

- droptank options for all Bf109 and FW190 models. In fact historically nearly all of these flew with droptanks, some occasionally, others regularly.

- correcting the IL-2's spinner bug - not all users seem to have this issue but
i do as a lot of others too. All IL-2 variants are displayed in my game with the ugly game generated spinners (green/red/yellow/blue) instead of the selected skin spinners.

- nightfighter variants of aircraft like Ju88 or Bf110 with nose antennas

There are much more but i am of course aware we will not get a lancaster
in this game. I am just a user not a developer and of course have no idea
what efforts it take to implement new features.

Wishes like support of quadcore, more RAM or newer OS - don't know if this realizable.

However thank you very much for your work
and all the best

Armin
Germany

Last edited by cheruskerarmin; 01-12-2011 at 12:59 PM. Reason: typo
  #1809  
Old 01-19-2011, 02:25 PM
d165w3ll d165w3ll is offline
Approved Member
 
Join Date: Jun 2010
Location: GB
Posts: 34
Default

It would be a bit of fun to see the Italian tanks' famed gearboxes represented in IL2.
  #1810  
Old 01-19-2011, 02:38 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Surely a wide-screen implementation must be at the top of the list of desirable features for many - it certainly is for me. I mean, I welcome all of TD's work, but 5:4 monitors must surely be quite in the minority now.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.