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#171
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nearmiss, you're STILL here?
![]() Anyway, just picking up one point from your post: "Oleg should learn one important thing from the AAA site." He did. Infact he did that several years ago, even before AAA was born. Infact that is why BoB will be partially open structured. ![]() But "The funny part" is, that the maps in 4.09 ARE 3rd Party and they're still not finished. ![]() |
#172
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And later, in another thread: "AFAIK it takes maybe one afternoon to compile all the map stuff into 4.09 so the time exactly can not be the issue" I suppose noone at Maddox Games has the time to implement them into the final 4.09 patch. Skarphol |
#173
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Nobody has the time indeed.
But do you have a link to that statement? AFAIK he stated that HIS part of the job was done. After all, that was barely 4 month after the release of 4.09m beta and there were still problems reported with screenshots and all, before the UBI-Forums were cleaned up. And in the ORR there were several statements, that the maps had to be finetuned, to be able to run them on low-end systems, too, just as Oleg had put the standard on all maps. |
#174
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Yes;
http://forum.1cpublishing.eu/showthr...?t=3614&page=2 for the first one, and http://forum.1cpublishing.eu/showthread.php?t=3153 for the second one. Skarphol |
#175
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But both are only related to the versions of the Slovakia map. Do you have similar statements for the other maps, too? |
#176
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No, and I haven't searched either. According to Jurinko they are waiting for a programmer to put it all together. Don't you think that Jurinko would have been told if there was another reason for not implementing his finished maps into 4.09? It seems very clear to me that they are not going to work on finalising 4.09 until they have reached a certain stage in development of SOW. Until then there is no time or programmers available to IL-2. Fair enough. Working on 4.09 is work that doesn't create any income. The lack of communication is still the weird thing here. It seems from Olegs earlier posts on this forum that he has intention of keeping in touch with the community. But the communication is turning for the worse. If he pops in and says "Hello" then everybody cheers. Luthiers post from Olegs home on june 6th ( http://forum.1cpublishing.eu/showthr...ht=Ilya&page=4 ) was very welcome. Not much news, but a look into how things are going. I really would like a few more of those posts. Skarphol Last edited by Skarphol; 08-19-2008 at 12:24 PM. |
#177
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I mean, you can't start involving random people into your projects and company's. Seriously would you start hiring random people if you were running a business. Just some simple factors: # You can't hire random people across the world # You need to know them , know their skill , know their dedication # You need serious communication # You need them to live were you run your company # Risk of leeks, security reasons etc etc ffs This is just a few arguments but good enough to not hire random people for serious projects within company's. Let's not forget about the fact that the game industry is a billion business and is nothing you play around with like mods.. Serious amount of money and effort is put into this. |
#178
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A good example of third party stuff. The Scott that heads up the BOB II WOV lives in the North East USA, Buddye the AI programmer lives in South Texas, and I've visited with other members of the dev team, one lives in a small town close to Oslo, Norway. Last edited by nearmiss; 08-19-2008 at 04:33 PM. |
#179
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A good example of third party stuff is BoB goes Railway
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#180
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I am sure he has far better things to do. |
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