Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #171  
Old 10-13-2012, 12:23 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by mcFly View Post
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
Did you switch the knob next to the level gauge ? The fuel gauge is just one for the 4 fuel tanks, the knob has five positions, from "0" - no indication - to tank no. 4. By default it is at "0"
Reply With Quote
  #172  
Old 10-13-2012, 12:23 PM
OSSI OSSI is offline
Approved Member
 
Join Date: Oct 2009
Posts: 19
Default

Quote:
Originally Posted by Attila View Post
Sorry, for me is this patch a big step backwards!!!
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!
Cool down the are fix first the british planes FM and in final patch the 109er will have all advances back then.
Reply With Quote
  #173  
Old 10-13-2012, 01:03 PM
Kurfürst Kurfürst is offline
Approved Member
 
Join Date: Oct 2007
Posts: 705
Default

It's nice to see the game getting up in shape. I have just flew a bit and I was very impressed. It ran very smooth even on my rather mid-range system, much like the old Il-2 did. Overall I see it much of an improvement.

However it's disappointing to see that the 109E speeds at low alttiudes is still not corrected. They seem to make about 460 km/h at 1.35ata (no WEP max. power), instead of 500 km/h at SL which was their specification in 1939/1940 with the current engine mounted.

Naturally we understand that the FM team was overloaded with fixing some rather serious bugs in RAF fighter FMs, but it would be equally nice to see that at least the same attention is spent on this issue as well and finally our 109E's (E-1, E-3, E-4) would all meet their historical specs, since after all numerous new FMs were added, we have now about 12 different types of RAF fighters modelled in various conditions and boost, but the 3 German single seater variant's problems with their low altitude speed has been neglegected since the release.

Below I attach the original type specification sheet for Bf 109E from 1939*, which gives the official speed specification for the type, which all planes had to conform within +/- 5% tolerance before acceptance by the Luftwaffe.

This, along with the other documents clearly show the top speed was 500 km/h at 1.35ata (1045 horsepower). From this it's easy to calculate that the plane should reach about 515 km/h at low levels with the 1-min boost (1.45ata, 1175 HP).

I also attach two flight trials, one German E-1 by Messerschmitt and one French one made on a captured E-3 which confirm these figures. Note the French one's boost fell off with altitude for some unknown error in the engine, but conforms well with German trials otherwise at low levels (the French aircraft had a lower powered engine using only 1.3ata). There's also a Swiss trial of an export 109E-3a which appears to have been made using the high altitude blower speed only. An overlay is provided below.




Full description of these documents can be found at my site and my previous postings:

http://kurfurst.org/Performance_test...chreibung.html
http://kurfurst.org/Performance_test...w_109V15a.html
http://kurfurst.org/Performance_test...formanceT.html


* BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601
Attached Images
File Type: jpg 109E_speed_Baubeschreibung_Leistungsblatter1939.jpg (281.8 KB, 7 views)
File Type: jpg 109E_climb_Baubeschreibung_Leistungsblatter1939.jpg (288.7 KB, 5 views)
File Type: jpg 109E_speed_WNR1774trial1938.jpg (1,004.2 KB, 6 views)
File Type: jpg 01.jpg (65.5 KB, 7 views)
File Type: jpg Swiss Emil test.jpg (530.7 KB, 3 views)
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org

Last edited by Kurfürst; 10-13-2012 at 01:14 PM.
Reply With Quote
  #174  
Old 10-13-2012, 01:09 PM
Toni74 Toni74 is offline
Approved Member
 
Join Date: Apr 2012
Location: Lucca
Posts: 109
Default

Quote:
Originally Posted by mcFly View Post
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
Wich selection shows empty? You know that you first have to select a reservoir before something will be indicated?
Reply With Quote
  #175  
Old 10-13-2012, 01:30 PM
trademe900 trademe900 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 186
Default

There is a new bug now on all the red fighters that needs attention:

As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.
Reply With Quote
  #176  
Old 10-13-2012, 01:37 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots.

I look forward to getting online with it.
Reply With Quote
  #177  
Old 10-13-2012, 01:59 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by MadTommy View Post
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots.

I look forward to getting online with it.

Many blues know that it is all about positioning and so won't complain much about a few km missing
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #178  
Old 10-13-2012, 02:03 PM
FS~Lewis's Avatar
FS~Lewis FS~Lewis is offline
Approved Member
 
Join Date: Feb 2010
Location: Sheffield, England
Posts: 58
Default

"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....
__________________

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard
Cooler: OcUK H2 Flo Extreme Cooler
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR
Microsoft Sidewinder II ForceFeedback Joystick
Saitek X36 Throttle(completely modified)
Reply With Quote
  #179  
Old 10-13-2012, 02:09 PM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

Quote:
Originally Posted by OSSI View Post
Cool down the are fix first the british planes FM and in final patch the 109er will have all advances back then.
as it was in WWII..
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc
Reply With Quote
  #180  
Old 10-13-2012, 02:17 PM
vranac vranac is offline
Approved Member
 
Join Date: Mar 2008
Posts: 161
Default

Quote:
Originally Posted by Insuber View Post
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.
__________________
______________________________
http://www.aircombatgroup.co.uk
http://102nd.org/
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.