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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 07-22-2011, 02:24 PM
roadczar roadczar is offline
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Exclamation UBI Logo slowdown bug

UBI Logo slowdown

Dusted off the game after couple of weeks (not playing it until fixed) and run couple of tests using a portion of The Black Death.trk.

Results:
With logo current: 50, average: 44, maximum: 64, minimum: 7
Without logo current: 55, average: 51, maximum: 69, minimum: 10
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  #172  
Old 07-23-2011, 12:04 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by IvanK View Post
The Reality is that for "2 Pitch" Spits the prop control was in fact a push pull cable and not a lever on the quadrant. It was also possible by slow methodical movement to in effect set any desired RPM rather than be forced to fly in only Coarse or Fine. so to represent this correctly both 3D cockpit modelling and logic modelling is required.

It is also a fact that by the time the battle commenced ALL operational/front line Spitfires were equipped with Constant Speed props.

The Devs are aware of this.
If Devs are aware of this. Why ignore it, and us?
And also, are you sure the Coarse end was that much Coarse it is now?

Last edited by Buzpilot; 07-23-2011 at 12:07 PM.
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  #173  
Old 07-23-2011, 12:49 PM
Blackdog_kt Blackdog_kt is offline
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Just because we don't see an immediate fix doesn't mean it's ignored. There could be other things to fix before that, or they could be waiting until they can fix all aircraft-related control mismatches before rolling them up in a nice patch.

Believe me, there are more than the prop pitch on the Spit and some make certain aircraft unusable in their intended roles, at least the Spit can still fly and fight even with the two position propeller.

In any case, last time IvanK said the developers were aware of an issue it was patched away in the next update (he's a member of Team Daidalos and is probably in contact with them), so i tend to believe him.
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  #174  
Old 07-23-2011, 01:27 PM
Das Attorney Das Attorney is offline
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Quote:
Originally Posted by Buzpilot View Post
Whats really annoying, is that online Spitfire only can fly in fine pitch mode, every server exclude MkII because it's too realistic.
If you run without CEM, the Spitfire MkI +a both go to second pitch for climbing, so logically this should be a almost fine pitch setting, but instead of doing the logically, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really?
I asume there has to be documentation for this, since this should be a relative easy to fix, so can Luthier or some official confirm this is documented and really how it was?
The coarse setting does work online, but not as expected....

You need to be over approx 8000 - 10000 ft and then put it into coarse setting. If you are any lower, then it does the juddering thing. When you are at about 15000 ft +, the engine runs nicely at 2600 rpm.

It's still well off the mark though.

At 17000 ft with coarse pitch set in level flight, the plane flys at 240 mph IAS. (315 mph TAS). Way too slow and not worth bothering with yet.

Obv, at lower altitudes, you are stuck in fine pitch. The best I could get out of the Spit Ia in level flight @6000 ft was 200 mph IAS (225 mph TAS).

I might just stick to Luftwaffe planes online as the Spit is not worth flying at this point IMO.

Oh and the boost is broken on all the Spits online (doesn't activate - boost stays at +6)
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  #175  
Old 07-23-2011, 07:31 PM
Blackdog_kt Blackdog_kt is offline
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May i ask, have you confirmed this by sound and acceleration/speed changes or just by looking at the instruments?

The reason i'm asking is that if my memory is not deceiving me, none of the RAF aircraft that use a boost cut-out have an instrument properly calibrated to display the over-boosted values.

For example, i mainly fly offline while testing things out and whenever i would engage the cut-out in the Hurricane the instrument wouldn't read the over-boosted value (the scale doesn't go that far and the needle is just stuck at its maximum value), but i did get a considerable increase in performance and a corresponding change of engine sound so it seemed to work fine.
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  #176  
Old 07-23-2011, 10:10 PM
Das Attorney Das Attorney is offline
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Good question sir - please see following explanation. (this is for the Spits. Not sure about Hurricane)

Let's assume the throttle slider is at 100% to begin with.

OFFLINE:

Depress the boost cut-out key

Nothing happens at first - need to jiggle the throttle to activate boost (maybe there's a bug where it doesn't activate until an input on the throttle is registered)

Boost dial increases from 6 up to 8. Noticeable change in pitch from engine - speed increases correspondingly.

ONLINE:

Depress the boost cut-out key

Nothing happens - does not matter if I wiggle the throttle or not. No change in the boost dial and no change in engine pitch or speed.

I would post a little video, but I can't get Fraps to work since the last patch. If you need evidence, I'll film it on my camera phone and post it up on YT.

I would have done it tonight for you, but it's pretty late and I've been out for beers.... hic

Last edited by Das Attorney; 07-23-2011 at 10:12 PM.
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  #177  
Old 07-24-2011, 04:11 AM
Blackdog_kt Blackdog_kt is offline
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No worries, i'm not disputing anything

Just thought it a bit weird that it is specifically tied to MP and had a "what if" thought
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  #178  
Old 07-24-2011, 04:36 AM
Heliocon Heliocon is offline
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ugh, when is the next patch/beta patch? This is getting really frustrating that there is such a long gap between patches in addition to 0 comunity communication!
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  #179  
Old 07-24-2011, 09:16 AM
Buzpilot Buzpilot is offline
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Quote:
at least the Spit can still fly and fight even with the two position propeller.
You mean it can fly and defend itself, try use it to catch up with bombers?
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  #180  
Old 07-24-2011, 05:17 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by cheesehawk View Post
I haven't found a bomber I couldn't catch yet, once you get high enough. Trying to chase while climbing still is a bit futile in either Spit or 109 (Haven't tried the Hurri yet, but doubt its any better).
Yeah, if you spend 15min climbing first, not exactly how interception was supposed to be. Beats me why developers fixed the 109 first, when they know the Mk2 is not used online, and this was known from the beginning,
Not exacly the best move before USA sales.
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