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#171
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For the first time in both qmb and online I had tracers for my Spitfire, so it looks like it may be fixed.
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#172
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the Loadouts/ Serial number/ Weatherings/ Banding Colours etc do work in the FMB (though I'm not sure about the number of Kill stamp), just not the QMB
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#173
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Quote: Originally Posted by ReconNZ Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all? posted by Luthier We are indeed aware. They are working and saving, it's just the game fails to read them when loading a mission file. The programmer who can fix it is also our network programmer, and he was so deep in the trenches fixing the net code we had to call the Chilean mine rescue team to get him out. Those loadout options are actually exactly what he's working on next.
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#174
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#175
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that post came after luthier suggesting normal procedure to change loadout. So... yes, reading comprehension skills and such.
Furthermore, loadout options 'working and saving' but not showing up in missions doesn't really help... |
#176
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Gentlemen!
Thank you very much for the update. Since the shadows seem to be a big performance killer (at least in my comp) I suggest the following video options for them: 1. cockpit shadows on/off 2. shadows of clouds on/off 3. shadows of trees on/off 4. shadows of buildings on/off 5. shadows of other objects on/off. This way every pilot can better optimize the game to best suit his own taste and equipment. |
#177
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Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down. If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM. Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion! I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should. Cheers! |
#178
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1] Propeller IS visible indeed. It's as visible as in RL (we are used to props on movies and videos, which are substantially more visible than in RL) 2] There are no tracers on the Spitfire due to historical accuracy. If you want tracers, make a custom loadout on the loadout screen 3] As far as I know since early april all rendering work (i.e. loading textures, etc) is distributed between all the cores of your CPU (in a multicore CPU obviously) 4] I know nothing about the G940, so I can't be of any help here. Please note that FF has been activated in this patch though so not all is lost 5] IMHO tree collission is not the highest priority right now. Luthier team should focus on other most important things that are yet to be fixed 6] Yeah, you are right. AA doesn't work for me neither ATM 7] According to Luthier they are working right now on this. Im sure it will be fixed on the next beta patch Cheers, |
#179
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Quick return:
Unfortunately NOT the slightest vertical g-impact on head movement any longer. A small amount should have been preseved. Did anybody now with the 109 reach the 450 kpm at sea level that we at least could get before? If so how do you manage your engine? I now only seem to get 430 kpm. |
#180
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As for the prop pitch, I have mine on a slider and if I move it forward it will wind all the way up but if you move it back to center it stops where you want it, it's good in one way as it used to roll on after you adjusted the pitch whereas if you watch the dial, you can now stop it at whatever position you want, so not sure if it's a bug or a feature? |
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