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#171
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There is probably only one way to resolve differences regarding such minutia of realism is to try and find some of the last remaining pilots who actually flew the planes. Sit them down and show them both versions and ask them which one in thier recollection seems more accurate. Any one have a suitable grandad or great grandad?
No, I can't prove the jumping needles are accurate any more than anyone can prove they aren't. From my experience of mechanical speedometers and rev counters there is more likely to be erratic movement than none at all. Certainly such movement would be the result of external forces on the instrument rather than inaccuracies within it so movement would vary accordingly. How much is down to the developers. |
#172
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#173
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I think every gauge has different delay or reaction time when the parameters is changing. Some gauges like engine RPM are easier to jump, but others are not, such as IAS and VVI gauges, i guess.
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#174
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Change whatever you want, but always pointing into more realism, not following the whinning of someones that want to get what they see in movies.
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#175
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18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.
yeah realism for teh win. |
#176
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I wouldn't mind betting that if the engine spluttering thing gets fixed the bouncy needles will be magically fixed too....
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#177
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Of course you are right about the high altitude issue, but it is pretty sure that this will be fixed sooner or later. IMHO there is no need to worry about it. |
#178
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Agreed with topic starter.
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#179
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#180
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its a much much bigger bug IMHO.... |
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