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#171
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It is quite clear DT, among other things moved the CG position backwards. That this brought a big change in the plane's trim is no big credit to them. The horizontal tail of any plane is designed so that it's negative angle of attack produces exact amount of downwards lift to compensate the nose down moment the main wing lift produces in the cruising flight. Take a look at the picture below. A plane always rotates around the CG - imagine it fixed in space. A plane with a normal load requires only a little or no pitch trim in a cruise. Much trimming is necessary at quite low or high speeds. A strongly trimmed elevator has more trim drag, that s why no factory ever delivered such a plane DT did. The elevator AoA corresponds to a certain CG position. That is one reason why I doubt their FM. If they changed Oleg's CG, they should 've changed the elevator AoA too, to minimize the trim drag. Now I should trust their stability rendering, which is a more complicated issue by far? CG position of the Spit isn't something one has to guess-am sure anyone googles it out in 5 minutes. DT discovering here something unknown to Oleg doesn't sound very probable to me. I can well imagine stability of the Spit and all other planes having been made easier at the game's beginnings, for rather obvious reasons-everyone still being new to a game already prohibitively challenging for many, etc. I doubt Oleg touched the CG position very much; increasing the damping factor instead sounds much more logical. DT ll learn fast, I suppose, but until they have learnt, the game may be over. And that's it. Last edited by PE_Tihi; 02-12-2011 at 09:45 AM. |
#172
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![]() In heaps of stallfights and hammerheads never really needed one. Well, if you do, approaching DT in a right manner..? A Harricane, why not?! ![]() |
#173
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Well TVC was automatic as a part of FBW so it's not like you needed to engage it xD
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#174
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There seems to be something wrong with the unit I./KG4
If you select this in QMB or FMB, it won't allow the mission to proceed (no player in plane). |
#175
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I have mapped my Nav Lights Key to L. If I "ALT TAB" out of the game and them back again my Nav Lights don't work anymore if hit L. I have to Hit L and K together. My mate has mapped the MAP to M and he has a similar problem... but he has to hit M and N if he ALT TABS. Very strange indeed... This is in Multiplayer Games ... I have to tested it in Single Player Mode. woops wrong thread....
Last edited by gonk; 02-14-2011 at 05:02 AM. |
#176
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Thanks! |
#177
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Here are the three main cases related to improving IL sim for getting simulated bomber action authentic: 1. Bomb SALVO settings. 2. Fuse settings. 3. Missing bomb damage after pilot hit. Nr 1: This otherways truthful sim has a queer property of dropping bombs as pairs. Nr 2: Back in those days bombs were armed with a fuse best suited for that particular mission. Bomber pilot had the last word to say about fuse selection. I suggest that Pilot Fuse Select should be the case rather than Host Fuse Select with next patches..! Nr 3: An IL sim curious feature is that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. Hit A Tank? In Hyperlobby online war campaigns we are still expected to hit an individual tank with a bomb. After 410m patch, one can hardly see a tank all the way up to 500 meters which is the minimum bomb release altitude from dive with 2 s 'safety fuse'..! Not to mention see enough to have time to aim before bomb release... ![]() Best regards, - J. Hartikka - Virtual Bomber Pilot Finland Bomb Fuse Links: http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 Bomber veteran Kusti Lehmusvuori in a newspaper article with photos of the restored motor of the ill fated JU-88 nr JK-254: http://yle.fi/alueet/pohjois-karjala...tml?origin=rss Last edited by JHartikka; 02-15-2011 at 05:26 PM. |
#178
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This will make it so other buttons don't bring up the tab menu, hitting tab or shift won't bring up the console, and your buttons will once again work as alt won't be forever pressed. |
#179
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Thanks |
#180
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Hi,
since I am using v4.10.1 in my df-missions neutral runway and other lights (lightype 1 - 4) inside the homebase radius behave as they were blue or red: they lit only, if requested. Is it a (known) bug? Has somebody an idea for fixing that? Regards, der Blaubär |
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