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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 10-08-2010, 11:01 PM
Codex Codex is offline
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Wow ... Oleg ... The details your putting into those environments is creating a realistic atmosphere of the 1940's. Something I always felt was missing with the IL-2 series, yes I understand that IL-2 had it limitations but the SoW models and textures are awesome.
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  #172  
Old 10-08-2010, 11:15 PM
Chivas Chivas is offline
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Things are looking very good. I especially like the raised railroad beds which should flow nicely with lowered riverbanks making bridges with large banks unnecessary. This will also give the terrain a much needed depth perception.
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  #173  
Old 10-09-2010, 12:07 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Hecke View Post
It looks awesome.

What do you think about the runway in this picture?
Is that the way runways looked like?

For me the runway looks blurred and like a texture of an old game. Actually it looks the exact same like in IL-2.
I 'think' (and I have no way of knowing how SOW is actually coded) it has something to do with the angle at which we are seeing the scene.

Here are two picture from ROF (with my new 'Pup' by the way) one picture shows the scene from above showing good ground texture, the other from a shallow angle showing the blurred texture.

High View Angle


Low View Angle


If you see the grass in taken from the low angle, the 3d grass (under the Pups starboard wing) shows the different rendering style for the 3d image.

I 'think' that's what we're seeing in the SOW image. The grass and the track look like they are being rendered differently so at the low angle we see a contrast.

Of course I could be completely wrong! The two sims work completely differently to each other. But it is interesting to see that a 'Work In Progress' SOW compares favourably with a completely up to date and patched ROF!


Cheers!

Last edited by Skoshi Tiger; 10-09-2010 at 12:12 AM.
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  #174  
Old 10-09-2010, 12:15 AM
IceFire IceFire is offline
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In all 3D engines, whenever something is rendered at an extreme angle to the camera the textures tend to look blurry. Anistropic filtering at higher levels makes this go away almost completely by resampling the textures. Most of the screen shots we're seeing have basic filtering and no anti-aliasing so you'll see artifacts like this on the development screen shots. You might see them if you run low settings on your own systems but start tweaking the settings and these things go away.
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  #175  
Old 10-09-2010, 12:18 AM
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ElAurens ElAurens is offline
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Amazing update Oleg.

You have once again gotten the majority of the BlitzPigs talking about virtual flying again. For this alone I am grateful.

Your posts reveal your own excitement at the progress and level of you and your team's work on the new sim. These good feelings raise all our hopes for the success of Storm Of War.

I cannot wait to settle into the cockpit and fly out over the Channel.

If the BlitzPigs can be of any help, please feel free to let us know.

Thanks again.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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  #176  
Old 10-09-2010, 12:40 AM
BP_Tailspin BP_Tailspin is offline
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Quote:
Originally Posted by ElAurens
You have once again gotten the majority of the BlitzPigs talking about virtual flying again.
Whats a Blitzpig ?
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  #177  
Old 10-09-2010, 01:01 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by IceFire View Post
In all 3D engines, whenever something is rendered at an extreme angle to the camera the textures tend to look blurry. Anistropic filtering at higher levels makes this go away almost completely by resampling the textures. Most of the screen shots we're seeing have basic filtering and no anti-aliasing so you'll see artifacts like this on the development screen shots. You might see them if you run low settings on your own systems but start tweaking the settings and these things go away.
Good call IceFire!

Here is another screen shot of my scene taken with 16x Anistropic filtering (set in Nvidia control pannel). As you said it cleared up the ground textures quite a bit.



Thank you!

I guess the following quote is quite relevant for all of the WIP screenshots taken by Oleg&Co!

Quote:
Oleg -
Yes on the planes. It was done on the card that has such a feature. Other shots on another PCs with the old cards.

I simply can't do it all the times. Due to the fact that these PCs are overloaded by programmers... My target today was to say that we have it as it was promised more earlier. But it doesn't means that I will post such shots all the time.At least untill the time when my or some other PCs will have the same type of cards.
It's encouraging to see that the programmers are getting a higher priority on the development resources over the boss of the company! It shows that things are full-steam-ahead at Maddox games!
Cheers!

Last edited by Skoshi Tiger; 10-09-2010 at 01:42 AM.
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  #178  
Old 10-09-2010, 01:03 AM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by BP_Tailspin View Post
Whats a Blitzpig ?
The mortal enemy of Polish Sausages I'm sure.
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Last edited by Necrobaron; 04-26-2011 at 07:37 AM.
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  #179  
Old 10-09-2010, 01:23 AM
Cap'n Crunch Cap'n Crunch is offline
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Man, I hope the new track player has a time line slidda built in. It's beautiful, perfection on a big screen TV.
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  #180  
Old 10-09-2010, 01:30 AM
dflion dflion is offline
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Smile 1940

Thanks Oleg,
With these excellent pics you are starting to feel the real atmosphere in 1940 England.
I am really looking forward to having an accurate map of the 1940 Battle of Britain landscape to work with. I can't wait to get my hands on BOB-SOW when it is released
Your small team is doing a magnificent job.
DFLion
PS Foobar, can you twist Olegs arm to show some pics of your LNER A4 Pacific steam engine racing along the English countryside?
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